ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<zmike> baryluk: I spent a little more time looking at basemark perf this morning and I'm speculating now that there's some big cacheline contention around constant buffer binds
<zmike> otherwise not sure how to explain why it's so heavy there