<alyssa>
Notice that by the time we get to ACO, the fragment shader has been optimized out
<zmike>
I'd guess it's a separate shader object or something
<zmike>
only shaders linked through zink_link_gfx_shader get output for shaderdb
<zmike>
EXT_shader_object can't help there since there's no way to get properties from a shader object
<alyssa>
glLinkProgram is called
<zmike>
then idk
<alyssa>
alright. I will eyes harder
<zmike>
print_pipeline_stats prints the pipeline stats 🤷
<alyssa>
more interested in the assembly than the stats but yeah
<alyssa>
(Wanted to see how a certain piece of GLSL gets compiled by ACO, and Zink + RADV + shader-db ./run + amdgpu drm-shim seemed like the obvious way to do it)
<zmike>
thanks in advance for the bug fixes
<alyssa>
look at me im a zink developer now
<zmike>
smh you didn't believe me
<alyssa>
?
<alyssa>
got it
<alyssa>
patch incoming
<alyssa>
patch sent
<alyssa>
with that yak shave over, back to torturing ACO
<zmike>
fwiw I'm not sure anyone has ever used zink with shaderdb, so you're officially an adventurer