ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<chloekek> Hi, I’m wondering if Zink is suitable for shipping with an application, as opposed to installing it globally as “the OpenGL driver”. The reason this seems useful to me is that I’d have to worry only about a single OpenGL implementation, and I could use bindless textures without foregoing RenderDoc (which would just see Vulkan).
<zmike> there are some cases of apps doing this already
<chloekek> That sounds great! :D
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