ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<zmike>
I gotta say it: ci today is A++ would assign to marge again
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<zmike>
obviously the second I say that, the stoney jobs are revealed to have been cast as the bad guy in an 80s action movie which is just now reaching its climax
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<agd5f>
vsyrjala, We have something similar (vram self refresh on dGPUs), but it's a trade off, more power vs. the overhead of evicting vram on suspend. That said, with the current PRIME use cases, there isn't much that you actually care about in vram once the frame is rendered so we just turn off the memory. May have to revisit that at some point.
<agd5f>
mdnavare, two unsolved problems with runtime pm for dGPUs: 1. is there is a console bound to the dGPU, you can't put it to sleep since there is a kmap of the framebuffer BAR for the console. I guess we need some kind of fault handling thing to handle that properly when someone accesses it. 2. display hotplug when a dGPU is powered off and you don't get HPD interrupts. Not sure how to solve this efficiently in the kernel. Probably need support
<agd5f>
from userspace to query the GPUs on some user input.
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<airlied>
agd5f: some platforms have acpi workarounds for hotplug irqs
<airlied>
though I'm not sure if those are OEM hacks or std
<agd5f>
airlied, yeah, for laptops, but nothing like that for add-in boards
<airlied>
nope indeed not, for desktops that does suck alright
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<melissawen>
danvet, sure
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<airlied>
mdnavare: which gpu is for rendering is a userspace decision so no sysfs file
<airlied>
mdnavare: you could use lsof or look in proc/pid/fd to see what gpu is opened maybe
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<agd5f>
mdnavare, I suspect they are mainly focused on HG laptops. Those usually have a solution for the hotplug issue using the EC on the platform and the console is usually bound to the iGPU
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<jekstrand>
anholt: Are we disabling dEQP image logging for CI runs? We should. It substantially cuts disk I/O and probably helps CPU a bit too.
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<Eighth_Doctor>
hey all
<Eighth_Doctor>
I'm not sure if I found the right place
<Eighth_Doctor>
does anyone know when a mesa release with that will be made available?
<pendingchaos>
the first 21.2 release candidate should happen on the 14th
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<kisak>
pendingchaos: maybe? there isn't a volunteer to be a release maintainer for 21.2 yet
<pendingchaos>
that's true
<dcbaker>
I'm going to guess that my messages haven't been going through?
<dcbaker>
In any case I'm planning to do the 21.2 release
<neobrain>
dcbaker: yeah, the messages before "I'm going to guess" only went through on the matrix side, not on IRC. (Really wish the bridge weren't just silent about that)
<dcbaker>
Apparently it failed to re-authenticate me with OFTC automatically and I had to go manually do it
<dcbaker>
it being matrix
<Eighth_Doctor>
well, I'm looking forward to the new Mesa RC coming out next week :)
<jenatali>
dcbaker: Yeah I've noticed that too, whatever was set up for Freenode doesn't seem to work here. Fortunately it doesn't disconnect daily like Freenode did...
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<cmarcelo>
jenatali: was talking to jekstrand last week about nir_var_mem_image. the current idea is: use nir_var_mem_image for "storage images", keep using nir_var_uniform for textures. in OpenCL, we would keep them initially as nir_var_mem_images (since we don't have information on the type itself to say is not a var_mem_image) and then later lower to nir_var_uniforms the readonly ones... how does that look?
<jenatali>
Caio Oliveira: About the same :)
<jenatali>
If this is what people think is right then I'm fine with it, we'll just need to adapt - I can probably make the changes to our code to unblock you, but probably not until late next week, I'll be on vacation for a bit
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<karolherbst>
anholt: so uhm.. this quarter I have time to work on the format stuff to fix it for big endian
<anholt>
I think next step would be fixing the lp tests and llvmpipe failures, then one could hopefully fix the strange swizzle handling.
<karolherbst>
yeah...
<karolherbst>
I'd just remove this swizzle handling :D
<karolherbst>
at least this "big endian" stuff in the table
<karolherbst>
or is that already gone?
<anholt>
I already did that, but there's still weird stuff in the .py (with big comments), and the different swizzles in the generated descs.
<karolherbst>
ahh, cool
<karolherbst>
okay.. I am nearly done with the nouveau mt stuff, so I think beginning next week or so I will start to update my knowledge about all of this
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<jekstrand>
karolherbst: How are CL images coming? :P
<karolherbst>
ugh...
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<karolherbst>
I was thinking I like big huge topics, so I am working on those for now :D
<karolherbst>
yeah.. dunno.. I think the patches are ready?
<jekstrand>
And what about rustCL?
<jekstrand>
:P
* jekstrand
is just poking 'cause it's fun
<karolherbst>
ehh.. let me check my next day of learning :D
<karolherbst>
27th of august :D
<karolherbst>
jekstrand: yeah.. although one could potentially extract my core changes and do the general rust support stuff? :D
<karolherbst>
dunno
<karolherbst>
but my next step was to wire up the compiler and everything
<karolherbst>
which includes nir
<karolherbst>
jekstrand: if you want you can also work on it :D
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<jekstrand>
karolherbst: Uh...
* jekstrand
runs
<karolherbst>
:D
<karolherbst>
jekstrand: wasn't it you who tried to reimplement nir or some backend compiler in rust or something? :P
<jekstrand>
karolherbst: I did play with compilers in rust a bit
<airlied>
dcbaker: ping cant see you on other relvant chans, how far did you get with crocus va? and what were you testing with
<karolherbst>
yeah.. although I will just generate bindings and be done with it
<airlied>
dcbaker: how are you testing it? i always fail at making a video ppayer work
<dcbaker>
There's an assert somewhere early on that I hadn't fully tracked down, but I think is due to still lying a little bit about the video resources
<dcbaker>
I'm still pretty fuzzy about how all of the gallium BOs work, and what the mapping between gallium concepts (which have 3d names) map to the video names
<dcbaker>
like, what's a pipe_texture to the video API?
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<airlied>
dcbaker: I guess pipe_texture is where the output ends up
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<mdnavare>
agd5f: Okay will need to check then how this is handled for Intel HG laptops
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<mareko>
dcbaker: you can use vl_video_buffer_create_as_resource to create pipe_video_buffer as a wrapper around pipe_resources
<mareko>
dcbaker: then resource_create should be able to create planar textures where the current plane is pipe_resource and the next plane is in pipe_resource::next
<dcbaker>
mareko: oooh, yeah, that makes sense
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<pinchartl>
stupid question: DRM defines a R8 and a R16 format, but no R10 or R12. is there no device that support 10- or 12-bit greyscale data ?
<pinchartl>
(that is, with each pixel stored in 2 bytes, but shifted to the LSB, with 6 or 4 0's of padding on the MSB)
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<jekstrand>
anholt: As far as I'm concerned, if you think we've got consensus on ::name, marge it.
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<jekstrand>
anholt: So far we've got my patch, two RBs, and "Sure, not that useful" from krh, hakzsam, and Kayden.