ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<graphitemaster> You must always have noms available when fixing things.
<graphitemaster> Get yourself a little personal fridge fore the office and a snack drawer, keep it loaded with noms.
<graphitemaster> Charge the noms as a business expense, you're welcome.
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<idr> pendingchaos, jekstrand: I updated the DP4A MR (!12142). Let me know if you're happy with the changes.
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<alyssa> graphitemaster: Wise.
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<jekstrand> idr: I'll try to look tomorrow
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<mareko> when I think of crocus, I imagine a croquette
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<alyssa> mareko: I imagine a croking magic frog exclaiming "Crocus pocus!"
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<airlied> ajax: started that in 12482, ran into I've no idea how xsync/xshmfence interactions work :-P
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<airlied> ajax: doh xwayland doesn't support MIT-SHM :-P
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<emersion> airlied: xserver master does support it
<emersion> hm, well, xserver release should support part of it
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<airlied> emersion: yeah I noticed in master, I'll tset with xorg next week
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<Namarrgon> is mesa3d.org/gitlab down-down or only maintenance-down?
<emersion> it works for me
<Namarrgon> i get 502s for both
<emersion> hm, well
<emersion> mesa3d.org works, gitlab doesn't
<shfil> hm, CI is running tests with just asan? if yes, then I'd recommend turning on also undefined behavior sanitizer. it catches some lighter memory corruption, which are not covered by asan
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<shfil> for example indexes of c arrays
<shfil> with cmake I like to use `-fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability` with clang
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<alyssa> Test case 'dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000'..
<alyssa> DRM_IOCTL_PANFROST_CREATE_BO failed: Cannot allocate memory
<alyssa> CTS crashed on this poor board after 11 hours rrrrr
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<jekstrand> jenatali: CLOn12 is just 1.0, right?
<jekstrand> jenatali: In particular, have we tested unions much?
<jenatali> 1.2
<jekstrand> karolherbst: ^^
<jekstrand> How do unions work, then?
<jenatali> Uh... after explicit IO lowering I'm pretty sure it just ends up being reads and writes from memory
<jekstrand> Wait.... How do they work in SPIR-V. SPIR-V doesn't have OpTypeUnion....
<jekstrand> dj-death: ^^
<dj-death> define the top structure N times with N the number of fields in the union ?
<dj-death> and proper padding
<karolherbst> jekstrand: ehhh... in a weird way
<bnieuwenhuizen> I don't think SPIR-V has tybe based aliasing rules defined so you can always just cast
<bnieuwenhuizen> type*
<karolherbst> I know I looked at it and I think it was doing the right thing
<karolherbst> inptrchains do have type arguments, so you just type while following the deref I think
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<jenatali> I really want godbolt or shader-playground to have an option for compiling CL C to SPIR-V
<jenatali> It's so long from when I have to do it myself that it takes me forever to remember all the necessary command line tools to do it myself
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<jenatali> jekstrand: Looks like LLVM IR emits unions as a struct that only contains their largest member, and then casts it before accessing anything out of it
<alyssa> baby don't fear the OOM reaper...
<jekstrand> jenatali: Right... Makes sense, I guess.
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<alyssa> does Gallium have a way to deal with failed allocations for driver internal things?
<imirkin> no
<alyssa> fun.
<imirkin> i mean ... yes. context reset.
<imirkin> report a lost context, enjoy?
<imirkin> certain functions are allowed to fail
<imirkin> which then will translate into a GL_OUT_OF_MEMORY
<imirkin> (or appropriate error)
<alyssa> Awoof.
<imirkin> i mean ... what were you hoping for?
<imirkin> gallium magically swoops in and gets you more memory?
<Kayden> ^^^. agreed. the whole idea is pretty flawed
<imirkin> the idea of finite memory? yeah, definitely very flawed :)
<Kayden> it's all well and good to think that you should handle errors, and sometimes you can, but...in the end, things just get propagated up the chain, sometimes all the way to the app
<Kayden> and in the end, 99% of GL apps never handle GL errors
<imirkin> i dunno who had that idea. not a very good one.
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<Kayden> this is why KHR_no_error is a thing
<Kayden> it's kind of just a big game of pass the buck until it's someone else's fault
<Kayden> (for not handling it)
<imirkin> Kayden: the flip side is if you're using a GL lib for e.g. rendering your desktop, you're a bit SOL
<Kayden> yep
<imirkin> this is why i advocate against using glamor / modesetting ddx
<Kayden> but also most failed allocations have more to do with running out of VMA than running out of memory
<imirkin> well, there's other errors
<Kayden> and if you're running out of VMA, more than likely, you have a nasty leak
<Kayden> (though I have seen it happen in 32-bit apps) :(
<imirkin> in 32-bit it happens a lot
<imirkin> esp with a 2/2 split
<bnieuwenhuizen> especially if somebody maps a couple of textures
<imirkin> one of the nice things of running 32-bit apps on a 64-bit kernel is that they get to keep all 4G of the addrress space :)
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<karolherbst> imirkin: you'd think that helps
<imirkin> karolherbst: it doesn't hurt.
<karolherbst> doesn't help if you GPU has too much VRAM :D
<imirkin> i know how to solve *that* problem...
<karolherbst> :D
<karolherbst> true
<karolherbst> once I tried to test something with a 24GB VRAM GPU and the nvidia driver, turned out the crashing was due to the application being 32 bit and nvidia preallocating like 3.something GB of RAM ¯\_(ツ)_/¯
<imirkin> you gotta spend ram to make ram?
<imirkin> (certainly true for page tables ... heh)
<karolherbst> no idea
<karolherbst> probably some driver optimization
<karolherbst> maybe it's just the VA
<karolherbst> and they premaped 3.5GB of VRAM or so
<karolherbst> because... "15% or so"
<karolherbst> ahh that GPU has 32GB
<karolherbst> so maybe it was 10%
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<alyssa> imirkin: where can i download ram
<alyssa> usually i'd download freeram.exe but i guess that doesn't work on linux
<alyssa> # apt install ram
<alyssa> no it's already installed
<alyssa> # dpkg-reconfigure ram
<imirkin> alyssa: you're looking for emm386
<ccr> doublespace4ram
<FLHerne> alyssa: There's that kernel thing where it can compress memory contents when context-switching
<alyssa> FLHerne: True :)
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<MrCooper> that one turned out to do nothing but enlarge the Windows page file :)
<imirkin> "When Windows 95 was launched, it was widely reported that software for the operating system would be "memory hungry", requiring at least 4 megabytes of memory and preferably 8"
<imirkin> ah the good ol' days...
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<jenatali> alyssa: https://downloadmoreram.com/
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<robclark> alyssa: zram swap ftw (although I guess it doesn't help for gpu memory too much unless your GEM bo's can be unpinned)
<robclark> CrOS use zram swap to fit 8GB of chrome into 4GB of ram ;-)
<bnieuwenhuizen> time to switch to HMM for zram swap?
<alyssa> jenatali: Ah yes that's the one
<alyssa> robclark: scary
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<kisak> ugh, zram swap ... I had that deployed in many systems here and the near OOM scenario is extreme and painful.
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<alyssa> nya
<alyssa> 😺
<kisak> ^oops, zram swap might be different from zswap, which is what I had a bad time with
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<karolherbst> yeah
<robclark> yeah, it is just RAM backed swap device..
<karolherbst> zram is the useful thing
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<imirkin> mareko: can you glance at my final comment in https://gitlab.freedesktop.org/mesa/mesa/-/issues/5227 ? i'm thinking maybe we can just stick the low bits of the pointer somewhere in the draw info. or something like that.
<imirkin> maybe onto the pipe_resource pointer, although that's pretty dirty...
<imirkin> although you're getting rid of vertices_per_patch (and even if you weren't, we could reduce it in size, doesn't need a full byte)
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<Kayden> blargh. dri2 state tracker asking me to export buffers with no context
<Kayden> have to spontaneously unsuballocate them but no context to do copies in
<Kayden> I guess this is why radeonsi just makes a bonus context (sscreen->aux_context) for "dri asked me to do a thing but I can't" :/
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<alyssa> panfrost-t860-traces is failing with crashes. I can't reproduce these crashes locally. what's CI doing special?
<mareko> imirkin: I've replied there
<imirkin> mareko: thanks
<imirkin> yeah, dunno offhand what level of support is required for unaligned pointers
<imirkin> that's another good thing to investigate :)
<anholt_> I would start with pulling down CI's driver build and trying them. then making sure I've got the same winsys as CI is doing for trace replay. then just grabbing CI's rootfs and dumping the drivers in there to run in the same environment.
<alyssa> anholt_: Alright, thanks
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<mattst88> looks like https://gitlab.freedesktop.org/mesa/mesa/-/jobs/12985966 is trying to feed a job to a dead system?
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<alyssa> it would help if I could trigger panfrost jobs manually without having to assign marge ....
<daniels> alyssa: er, you can?
<alyssa> manual jobs dont like me
<alyssa> case of the fridays but this makes up for it
<alyssa> 3 Aug 20 khr_conformance ( 17) Conformance Test Submission Received for: Software in the Public Interest, Inc.
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<daniels> alyssa: how not?
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<alyssa> daniels: I click arm_build containiner to start them, that goes through and all the arm builds happen, but the arm hardware jobs dont' go through
<alyssa> (this was in MR context)
<alyssa> I don't even get a gear to start the arm jobs manually (I did get such a gear to start freedreno jobs though)
<daniels> alyssa: you're probably not firing enough dependent jobs
<daniels> alyssa: if you click on 'job dependencies' from the pipeline tab, then hit 'show dependencies', you'll see it needs debian/x86_build and kernel+rootfs_arm64 from the container stage, then debian-arm64 from the build stage
<alyssa> ..........why does panfrost need debian/x86_build?
<HdkR> I have nothing to do with this
<HdkR> Can't blame me :P
<alyssa> "because panfrost depends on lava-test:arm64 which extends and needs debian/x86_build"
<daniels> yeah, I mean the GitLab CI job does run on an x86-64 machine
<daniels> that all it does is run a Python script is neither here nor there
<alyssa> Hum
<daniels> (it was originally run on aarch64, but everyone else wanted to run their controllers on x86-64, so we flipped over to have one less bit of divergence)
<alyssa> Yes, ok
<alyssa> It still seems... unintended? That triggering panfrost jobs also starts all the x86 build jobs
<alyssa> Although I guess that's not a bad thing, certainly those x86 builds have caught things boring old aarch64-gcc misses.
<daniels> I certainly would like a manual pipeline UI that lets you work backwards from jobs rather than forwards from dependencies, but here we are
<alyssa> *nod*
<alyssa> 10x better than not having CI at all 🤷🏻
<daniels> alyssa: I'm so proud <3
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<alyssa> Nyehhhh
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