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<Venemo>
imirkin: I see what you mean. Indeed we have a VK_POLYGON_MODE_LINE
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<APic>
Moin
* APic
cannot just revert Commit f62724ccacffb2a1508647e9004adf02f92f7833 because other Stuff has changed in src/gallium/drivers/iris/iris_bufmgr.{c,h}
<kisak>
DottorLeo: it needs time to be battle hardened, known trouble with gen 4/5
<kisak>
also, is vaapi wired up to it yet?
<DottorLeo>
kisak: i have a Sandybridge (Gen6) and i'd like to help testing it to report any problem that i found :) i have a lot of app/games to try :D
<kisak>
nobody's stopping you? play with MESA_LOADER_DRIVER_OVERRIDE or build mesa with prefer-crocus?
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<DottorLeo>
kisak: yes i've seen the OVERRIDE but i have to do it for each application?
<DottorLeo>
is there a global switch for having it enabled always?
<kisak>
setting the override somewhere that gets picked up for the whole gui session, or building mesa with prefer-crocus set to true
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<DottorLeo>
kisak: ok i've tried it like MESA_LOADER_DRIVER_OVERRIDE=crocus yamagiq2 (a quake 2 port) but how can be sure that is loading crocus? I have mesa 21.2.1
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<kisak>
I'd start with glxinfo -B that will tell you what driver gets loaded
<ccr>
glxinfo -B | grep "^OpenGL vendor string"
<DottorLeo>
Intel
<ccr>
if it says "Intel", then it's crocus. if it says "Intel Open Source Technology Center", then it's i965
<DottorLeo>
ccr: yeah it works
<DottorLeo>
if i don't use the override it says the last thing
<DottorLeo>
thanks!
<DottorLeo>
so if i set MESA_LOADER_DRIVER_OVERRIDE=crocus steam-native should load steam with crocus and all the games inside should use crocus?
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<agd5f>
robclark, they are generally pretty good about not moving too many regs around. There are always a few though.
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<imirkin_>
ccr: fyi, there's also a prefer-crocus thing in meson
<imirkin_>
(or DottorLeo, in case you read the logs)
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<mareko>
Venemo: yes if you don't have quads and polygons, but you need to disable them by setting INDEX_BUF_EDGE_FLAG_ENA=0
<mareko>
also you can ignore edge flags when polygon mode is disabled
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<mareko>
Venemo: INDEX_BUF is referring to the prim export containing vertex indices, it was originally called an indexbuf export
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