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* alyssa wonders how much work it'd be to optimize out `gl_PointSize = <constant>`
<anarsoul> alyssa: is it a bottleneck for panfrost? :)
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<alyssa> anarsoul: No it's just ridiculous that the construct exists :-p
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<jekstrand> alyssa: Probably not hard. Maybe pointless, but not hard.
<jekstrand> Actually, it's only pointless of <constant> = 0 :-P
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<ishitatsuyuki> gotta love how bad perfetto and AGI are documented
<ishitatsuyuki> but now I finally figured out how to use the AGI CPU Timing layer independently
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<tzimmermann> airlied, danvet, i'd like to ask for bringing drm-next up to the latest -rc
<javierm> tzimmermann: hi, when you have time could you please take a look to https://lists.freedesktop.org/archives/dri-devel/2021-December/334439.html
<javierm> tzimmermann: I should probably post a patch to make all DRM drivers to honour the nomodeset param, I'll do that today
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<tzimmermann> javierm, better make a patch set with a patch for each driver
<tzimmermann> and cc the rsp driver maintainers
<tzimmermann> this kind of change usually takes several weeks until you got all r-bs/a-bs
<danvet> tzimmermann, do we have a specific excuse?
<tzimmermann> danvet, i'd like to backmerge into drm-misc-next. for fixes and specifically for 96c5f82ef0a1 ("drm/vc4: fix error code in vc4_create_object()")
<javierm> tzimmermann: Ok, I was torn on doing it as a patch-set because it felt that would be a lot of churn for trivial changes. But agree with you that's better that way
<tzimmermann> it conflicted with drm-misc-next and required a fixup in drm-tip. it would be nice to have this fixes
<javierm> tzimmermann: also each DRM driver maintainer could review and merge it as their convenience
<tzimmermann> javierm, not all drivers are developed at the same pace. sometimes you have to (repeataedly) ping people about the patch
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<javierm> tzimmermann: right
<danvet> tzimmermann, ok will do
<tzimmermann> i usually tend to merge such patches once i have an ack or review. so the patchset keeps shrinking over time :)
<javierm> tzimmermann: Ok. It will be a lot of patches since when I did the nomodeset cleanup notice that only a few drivers check for that param
<tzimmermann> danvet, thank you
<javierm> *noticed
<tzimmermann> and for the final 3 patches, you can tell the reviewers to hurry up; they are late. ;)
<javierm> :)
<danvet> hm my git has some really screwed up rerere here
<tzimmermann> maxime, javierm, for that vc4 patch, what exactly is v3d for? 3d acceleration?
<tzimmermann> mripard ^
<danvet> yes
<javierm> tzimmermann: that's my understanding. So I guess GLES should work with simpledrm + v3d driver ?
<danvet> on anything than og rpi the 3d block is driven by v3d, display is still vc4
<danvet> tzimmermann, did you do the conflict resolution in vc4 display code?
<tzimmermann> danvet, javierm, i see
<tzimmermann> javierm, i think i have the same concern as you do. IMHO nomodeset should disable all of the native driver
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<javierm> tzimmermann: yeah, that's my opinion. And also consistent with what all drivers that currently check for nomodeset do AFAICT
<HdkR> /win 14
<HdkR> ...
<danvet> tzimmermann, mripard not sure who's done the vc4 conflict resolution in drm-tip, but it was buggy
<danvet> a hunk in commit_tail got moved around
<danvet> unfortunately searching for butchered commits in drm-rerere is very hard
<tzimmermann> danvet, there was no conflict IIRC. it was silently merged by dim scripts. i later added a fixup for the vc4 driver
<danvet> tzimmermann, yeah I found it, it was mripard
<javierm> danvet: speaking about silent wrong merges, I proposed https://lists.freedesktop.org/archives/dim-tools/2021-November/002026.html some time ago to prevent dim wrong merging patches with --no-prefix
<tzimmermann> so the conflict happend on the side of drm-misc-fixes
<danvet> mripard, ^^ might be good to test drive drm-tip occasionally to prevent getting funny resolutions landing anywhere
<danvet> javierm, yeah I'm way behind on everything since weeks :-/
<danvet> and I guess jani didn't volunteer either
<tzimmermann> i use drm-tip and didn't notice anything strange until dan carpenter complains days later
<danvet> tzimmermann, yeah I think this was a different one
<tzimmermann> ok
<javierm> danvet: Ok, sorry for bothering you then
<danvet> anyway I'm happy with the result, compile checking now, I'll ping you&mripard
<danvet> tzimmermann, maybe hold off with further backmerging until mripard confirmed I didn't screw it up :-)
<javierm> tzimmermann: if my grep fu is correct, 62 DRM drivers currently don't check for nomodeset
<javierm> tzimmermann: I'll leave vc4 and v3d to mripard, so it will be a 60 patch series :)
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<danvet> javierm, looked and dropped a minor bikeshed
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<tzimmermann> danvet, i'll do nothing until i hear from you
<javierm> danvet: thanks! I didn't receive your reply yet
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<javierm> tzimmermann: agree on the -ENODEV, I just suggested -EINVAL because that's what the current drivers do. But I'll use the former for the drivers that are missing it
<tzimmermann> javierm, 60 patches? lol
<tzimmermann> the current drivers get the returned value wrong. i think EINVAL is just the go-to error for anything
<javierm> tzimmermann: agreed
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<tzimmermann> BTW, do we have a way of un-setting nomodeset at runtime?
<danvet> javierm, forgot to hit send :-)
<javierm> danvet: ah, that explains :)
<javierm> tzimmermann: we don't but some drivers have a module param that overrides it
<danvet> tzimmermann, module parameters are in sysfs, but not sure about the normal ones ...
<javierm> which is the reason why we can't have this logic in the core
<javierm> danvet: this is not a module parameter... because it's global
<danvet> javierm, I thought you're adding a drm one?
<javierm> danvet: you said that it wasn't worth it IIRC
<tzimmermann> javierm, but it's enabled by a config option and tied to the drm module (?)
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<tzimmermann> i forgot why exactly we needed the config option
<javierm> tzimmermann: yeah, but still using it uses the __setup() macro instead of a module_param()
<javierm> if we use the latter, then it will be drm.nomodeset and danvet said that every blog post on the internet mentions nomodeset without a namespace
<danvet> javierm, yeah we can't drop nomodeset, but if we also have drm.nomodeset that would cover the use case of disabling it later on
<danvet> if you make drm.nomodeset a tri-state
<javierm> danvet: can we find a better name for the drm namespaced one :)
<danvet> javierm, drm.nononomodeset?
<javierm> LOL
<tzimmermann> :D
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<tzimmermann> if anything, i'd like to have a kernel-wide parameter selects the graphics output (e.g., text, firmware, native)
<danvet> mripard, I just pushed a backmerge to drm-next, pls double-check vc4_kms.c and then tell tzimmermann to go ahead
<danvet> airlied, ^^ fyi
<javierm> tzimmermann: that sounds like a good idea. Let's make all DRM drivers to check for drm_firmware_drivers_only() first and then we can think how to improve that
<tzimmermann> javierm, agreed
<javierm> ideally all this should be handled by the core as we discussed and add a flag to simpledrm (and maybe others) to not be disabled when gfx_output=firmware
<tzimmermann> once we have drm_firmware_only() in all drivers, we can fix the exact semantics behind the scenes. drivers shouldn't care about this
<javierm> tzimmermann: yeah
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<javierm> danvet: "who love pain too much" xD
<javierm> agreed with your point, I'll post a v2 later
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<mlankhorst> danvet: can I get an irc ack for this fixup folded to the original patch? https://paste.debian.net/1223388/
<danvet> mlankhorst, you still need another barrier on the other side
<danvet> or there's no functional barrier
<danvet> also I still don't get from the comment what you're ordering, maybe explain the race or so
<danvet> but maybe that's clearer if the other side (I guess it should be in get_pages somewhere) is annotated
<mlankhorst> So you have to read it before dropping refcount
<mlankhorst> After pages_count == 0, vma->pages might be reassigned by get_pages()
<mlankhorst> No need for a barrier between get() and put(), as the functions are supposed to be ordered
<danvet> yeah
<danvet> except you need to document what the barrier is that guarantees that
<danvet> the most fun is a 1 -> 0 -> 1 while you blinked situation
<danvet> it might be that the mutex around some of this is good enough
<danvet> but the point of these comments is to explain it all in excruciating detail
<mlankhorst> That's not really happening though, same part that calls thread calls put, and can'thave a situation where you drop below 0
<danvet> yeah but another thread might observe shit out of order
<danvet> that's the entire point of barriers, that something which is ordered in your thread actually isn't ordered for the world
<danvet> unless you made sure
<danvet> that's why if you need to order anything, you always need at least 2 barriers
<danvet> one to make sure the way it's in the code is actually the way it's published to the memory interconnect
<danvet> and the other to make sure the other thread actually bothers to be in lockstep with the interconnect
<danvet> if either is missing, then the ordering doesn't arrive on the other thread
<danvet> so example if you have thread 1 writing A then B
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<danvet> and thread 2 has to read B first and then A (think B is a flag that says A is valid now and A is some pointer to a struct)
<danvet> then you need both an wmb() in thread 1 and an rmb in thread 2
<danvet> well strictly speaking a store_release on A and load_acquire on A is good enough too, and often a bit cheaper
<danvet> but if either barrier is missing
<danvet> then thread 2 can read out of order and things break
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<mlankhorst> The barrier is atomic_add_unless for the _get() side
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<danvet> mlankhorst, yeah then wrap a comment there
<emersion> danvet, are you okay with this version? https://patchwork.freedesktop.org/patch/463888/
<danvet> and maybe mention that since get is locked we don't have any issues with a bounce from 1->0->1 or other way round
<danvet> emersion, ack
<emersion> thx
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<alyssa> jekstrand: I mean Mali gives "constant point size" and "array of point size" modes
<alyssa> So that optimization would save 2n bytes of read b/w and another 2n bytes of write b/w for n points
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<alyssa> (I mean. 2(n - 1) technically you're still reading the one constant)
<alyssa> karolherbst: "Except you do CL and SVM :)" ...Terrifying
<karolherbst> alyssa: that's whole purpose of SVM, to use pointers to CPU mem :)
<alyssa> karolherbst: but... but...
<alyssa> I don't know I'm scared now man
<karolherbst> .cl for the CL kernel
<karolherbst> but it does make programming stuff like that so nice :D
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<jekstrand> alyssa: Yeah, no idea how much it matters. Probably some.
<jekstrand> Where "some" may be epsilon
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<alyssa> jekstrand: Alas
<jekstrand> IIRC, we have a fixed point size mode too
<jekstrand> We only use it to force 1.0 if the shdaer doesn't specify.
<jekstrand> It would be easy enough to have a NIR pass to scrape it out and stuff it in the shader_info
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* alyssa nods
<alyssa> Bifrost/IDVS only support the fixed point size mode, and a lot of dEQP tests write gl_PointSize = 1.0 /even for triangles/
<jekstrand> ouch
<jekstrand> Yeah, that'll matter
<alyssa> So we hit non-IDVS fallback for a lot of dEQP on bifrost
<alyssa> whether that's meaningful idk
<jekstrand> skia seems to like gl_PointSize = 1.0
<jekstrand> I'm seeing 4 games in shader-db that do as well, all 1.0
<jekstrand> I wonder if it's sufficient to just delete gl_PointSize = 1.0?
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<jekstrand> Of course, manhattan sets gl_PointSize = 6.0.
<jekstrand> So it's clearly worthwhile to optimize that case. (-:
<jekstrand> Naturally, it's the only app in all of our shader-db that sets gl_PointSize to any constant other than 1.0
<daniels> with advanced use like that, no wonder it's the benchmark of choice
<jekstrand> Some ARM engineer probably convinced them to do that just so they could claim a perf improvement on their year-end review.
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<jekstrand> alyssa: The good news is that, if we decide to do this, it's going from shader to state so it doesn't add variants.
<alyssa> jekstrand: Yep.
<alyssa> I am supposed to be studying for an exam right now
<alyssa> Clearly that means I should write out the nir pass /s
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<ishitatsuyuki> good luck (for exam? for nir pass? xD)
<alyssa> ishitatsuyuki: hey
<alyssa> if my nir passes so can I
* jekstrand complains to twitter
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<alyssa> jekstrand: about?
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<imirkin_> jekstrand: you probably realize this, but in GLES the only way to set point size is via the shader
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<imirkin_> jekstrand: in desktop GL, there is the "is point size specified via shader or glPointSize" switch
<jekstrand> imirkin_: No, I didn't realize that. Or if I did, I'd forgotton.
<alyssa> imirkin_: => GLES apps set via shader even when the hardware could do a constant for cheaper
<jekstrand> Vulkan doesn't let you set it not through the shader either
<imirkin_> alyssa: correct. but the application doesn't have the option.
<alyssa> right
<imirkin_> so it's not the application's fault :)
<alyssa> jekstrand: which means this is also an interesting opt for big GL on Zink on desktop hw
<jekstrand> imirkin_: It is manhattan's fault that it wants 6.0 when no one else seems to care. :-P
<imirkin_> jekstrand: it's worse than that ... iirc you _must_ set it if drawing points
<alyssa> and can set it even if not drawing points.
<imirkin_> a VS (or last-vertex-stage) that doesn't set gl_PointSize when drawing points leads to undefined results
<imirkin_> (in GLES)
<imirkin_> (or when the switch is flipped in desktop GL)
<imirkin_> (since the hw is getting the point size from some built-in varying slot, which isn't being filled in by the shader)
<imirkin_> (i like parentheses)
<alyssa> (i do too, keep it up!)
<jekstrand> Does anyone set PIPE_CAP_MIN_POINT_SIZE[_AA] to anything other than 1.0f?
<jekstrand> Of course Zink does
<imirkin_> jekstrand: radeonsi
<imirkin_> radeonsi/si_get.c- return 1.0 / 8.0; /* due to the register field precision */
<jekstrand> Ok, I think I've done enough reading to determine that we can use 0.0 in the shader_info point_size to indicate "don't know"
<jekstrand> Or we could use NaN but that seems mean
<imirkin_> huh?
<alyssa> jekstrand: Or negative
<imirkin_> oh. the shader_info struct.
<jekstrand> Yup
<alyssa> jekstrand: See lower_point_size_mov.c
<alyssa> and also lower_point_size.c
<alyssa> confusingly names
<jekstrand> alyssa: I like -1.0
<alyssa> I think lower_point_size uses 0.0
<alyssa> jekstrand: "anything non-positive" is probably fine tbh
<alyssa> jekstrand: Mean would be a negative signaling NaN :-p
<jekstrand> Yeah, 0.0 seems pretty reasonable
<jekstrand> Yeah, let's not do that. :)
<jekstrand> I like 0.0 because then you can do if (nir->info.const_point_size)
<jekstrand> Or we could default to 1.0
<jekstrand> But then you can't detect it
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<alyssa> `if (nir->info.const_point_size > 0.0)` seems less fragile
<alyssa> But I don't really care what colour the bikeshed is
<jekstrand> Yup
<jekstrand> In any case, 0 isn't a valid point size and that's what matters
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<jekstrand> So this does seem like a worthwhile thing for panfrost. ANV could use it too though I doubt it's that important for us.
<alyssa> I doubt it's that important for panfrost either but wow look union-find data structures!
<jekstrand> If it lets you turn on IDVS....
<alyssa> 🤷
<jekstrand> Union-find is a really cool data-structure
<alyssa> It really is lol
<jekstrand> I've been tempted to implement it and use it in nir_from_ssa
<alyssa> what's the use case?
* alyssa doesn't understand nir_from_ssa as she is not yet a black belt
<jekstrand> I think it'd be ever so slightly faster than what we have now. But, also, I don't care enough.
<jekstrand> One of the problems in out-of-ssa is figuring out the "phi webs". i.e. the connected components of the graph where the vertices are SSA values and the edges are "used in the same phi"
<alyssa> Right, okay
<jekstrand> A union-find (or disjoint set forest, if you prefer) is the perfect data structure for this.
<alyssa> the alternative being building up the graph completely and then doing dfs?
<jekstrand> When I first implemented out-of-SSA, I'd never heard of that data structure and couldn't come up with an efficient way of constructing the phi webs as per the original out-of-SSA paper so I found one that described the merge-sort thing we have today.
<jekstrand> Actually, I sort-of reinvented union-find when thinking about how to create phi webs but I'd never heard of it and didn't know that, if contsructed properly, union operations are amortized constant time.
<jekstrand> My top-of-head calculations said union operations were going to be worst-case O(n) which seemed worse than the merge sort thing.
<jekstrand> I should go rewrite it one of these days but it's not like any compiler is out-of-SSA-bound so meh.
<jekstrand> Anyway, union-find is really nifty and useful, at least for that particular problem. :)
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<graphitemaster> <jekstrand> In any case, 0 isn't a valid point size and that's what matters
<graphitemaster> I sure hope it's allowed in a shader though as a sort of culling technique :P
<graphitemaster> Like writing gl_PointSize = 0 should work for that right
<graphitemaster> > If the value written to gl_PointSize is less than or equal to zero, results are undefined.
<graphitemaster> Okay so my engine has UB in it, thanks OpenGL
<imirkin_> graphitemaster: if you want to cull things out, just set gl_Position.w <= 0
<graphitemaster> Yeah, that works too. I just didn't think of it at the time..
<graphitemaster> Still better than D3D I guess, which only allows you to have a point size of 1
<graphitemaster> (Modern D3D I mean, the one that removes PSIZE semantic)
<alyssa> graphitemaster: ...lol
<graphitemaster> Look, rendering degenerate geometry is a time-honored tradition of computer graphics. The fact modern APIs are making it undefined really brings a tear to my eye.
<graphitemaster> What's next. No more degenerate triangle strips?
<graphitemaster> We all know they got rid of quads because not co-planar, yet having a quad not lie in a single plane was a very powerful feature of older quad renderers.
<graphitemaster> How's that for a bikeshed discussion XD
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<jekstrand> graphitemaster: It's not. The spec explicitly says it gets clamped to the minimum value which is > 0
<imirkin_> jekstrand: maybe the vk spec does
<imirkin_> i don't think the GL spec has any such thing
<jekstrand> imirkin_: GLES spec says:
<jekstrand> "If the last vertex processing stage is a vertex shader, the point size is taken
<jekstrand> from the shader built-in gl_PointSize written by the vertex shader, and is
<jekstrand> "
<jekstrand> clamped to the implementation-dependent point size range.
<imirkin_> oh, huh
<imirkin_> news to me :)
<imirkin_> oh and yeah, but default ES only supports this from VS :)
<jekstrand> In fact, there's even a NIR pass to insert a clamp because v3d doesn't clamp in HW.
<imirkin_> there's a OES_something_cool to allow gl_PointSize in other stages
<alyssa> panfrost too
<alyssa> and maybe also asahi I can't remember all my drivers look the same
<imirkin_> (that should have read 'by default' ... )
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* jekstrand can't GitLab today
* jekstrand has now created two MRs from his jenkins_vulkan branch instead of the correct branch
<airlied> can you retarget them without deletion, I thought you could
<ajax> the ui for it isn't super obvious but yes you can
<jekstrand> Can you? I've never figured it out.
<jekstrand> Oh, well
<jenatali> You can retarget the dest, not the source though. Or can you do that too?
<ajax> definitely the destination. i think you can change the source if it's in your own repo? maybe?
<jenatali> Looking at the "edit" page I only see a dropdown for changing the dest branch
<ajax> nope. just the destination. makes sense i suppose
<airlied> ah yeah dest is possible, maybe not sr
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<alyssa> gitlab doesn't support copy propagation? :-p
<jekstrand> :P
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<anarsoul> gitlab is down?
<jekstrand> aparently
<alyssa> womp womp
<graphitemaster> gitlab must've used log4j somewhere
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<idr> jekstrand, imirkin: I think that happened while GLES was on a "remove all the undefined behavior stuff" rampage.
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* alyssa copies zink's code
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<graphitemaster> alyssa, missed opportunity to use "zoinked zink" smh
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<alyssa> zoink
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