ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<airlied> anholt: btw I tried to kick off https://gitlab.freedesktop.org/mesa/mesa/-/jobs/17110415 but lots of crashes I don't think the patch is responsible for
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<airlied> I haven't dug into the artifacts yet though
<anholt> looks like kernel got wedged
<airlied> yeah lots of hw_ctx fails
<anholt> rebooting, go ahead and restart it
<anholt> (got an ack for the hsw box?)
<airlied> anholt: oh meant to look at that, gimme a sec will ack it
<airlied> done
<airlied> hmm I wonder is 965 the only device in the glsl 130 but only 6 clip planes
<airlied> going to have to add a cap I expect
<airlied> hmm we have PIPE_CAP_CLIP_PLANES, I wonder can I overload it
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<jenatali> airlied: Took me way too long to track down the original failures I was fixing, and realize why my simple fix didn't work (apparently `src` was re-used later in the function off-screen without me seeing it)
<jenatali> But !14346 should be the fix you're looking for. Will check the crocus CI and update the baseline
<airlied> jenatali: cool I'll throw it into the piglit run I'm doing here
* airlied should just rename the week between xmas and new year as "crocus" week
<jenatali> I've been having fun trying to push the d3d12 driver beyond GL3.3
<jenatali> I think I've got all the prereq extensions for compute support done, just compute itself still missing
<airlied> jenatali: got tess? :-) or just gles first?
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<jenatali> Focusing on GLES first, or the compute extensions for GL rather than 4.3
<jenatali> I'll get there, I don't think GL tess is too different from D3D, just a matter of writing the shader backend for it
* airlied has jumped the 3.3->4.x gap in a couple of drivers, doing it in virgl was quite a lot of typing :-P
<jenatali> Yeah, most of the GL 4.x features are available in D3D and just a matter of plumbing, but some of them aren't
<jenatali> So, emulation ahoy
<airlied> once you have 4.3, 4.6 shouldn't be a major step up
<jenatali> For a lot of things, as long as you ignore the corner cases, they map pretty easily, but those corners are gonna be rough
<airlied> ARB_buffer_storage is a pain for virgl like things, but for d3d I expect you already have coherent mappings
<jenatali> It's a question of whether it's better to support apps that target those 4.x features without touching on those corners, or whether we try to meet the spec
<airlied> I guess ARB_enhanced_layouts might be a bit of compiler fun
<jenatali> Yeah, I merged ARB_buffer_storage a couple days ago
<jenatali> Even got a low-effort Phoronix article out of it
<jenatali> Way more low-effort than usual, with a screenshot of my MR description rather than trying to rephrase it lol
<jenatali> And I just posted ARB_shader_image_load_store
<jenatali> airlied: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/17118248 - looks good to me :)
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<airlied> jenatali: yeah locally runs seems to agree
<airlied> jenatali: you need to remove one more line from the ci results
<jenatali> Oh whoops, apparently wasn't looking closely enough
<airlied> actually 6 lines with the comments :P
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<airlied> agd5f: there is a conflict between fixes/next over drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c
<airlied> not sure which is the proper answer going forward
<airlied> going to use -next for now
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<airlied> one of the a630's doesn't look healthy https://gitlab.freedesktop.org/mesa/mesa/-/jobs/17122371
<airlied> anholt, robclark ^
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<gawin> hi, can I somehow save images rendered by piglit?
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<danylo> gawin: If the test calls piglit_present_results() you could add '-png' to the test cmdline and it will dump the image
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<robclark> airlied, anholt: it should be ok after a reboot.. how recently did we move to v5.15? If we see that too much we might want to roll back kernel (but afaict that issue is pretty hard to repro)
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<libv> time is running out for fosdem talk submissions: deadline 23:59UTC
<dj-death> CI appears fairly broken today
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<gawin> anholt: about locking CI/piglit on r300: when running on single thread I've found that some vertex tests on 1 of 10 tries are causing something like flush of memory or restart. (WM like kwin can restart) test which was running at that moment becomes frozen (and if piglit is running with multiple threads, the other tests are flaking because their memory is corrupted)
<gawin> iirc limiting tests to "pow" from deqp gles2 suit can trigger this
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<jekstrand> jenatali: FYI: Window decorations in WSL are borked when you full-screen.
<jekstrand> jenatali: Using GIMP, Win11, and I think everything's up-to-date.
<jenatali> jekstrand: Full-screen = maximize? Or something else?
<jekstrand> yes
<jenatali> Got a screenshot? Haven't heard of that one before
<jenatali> Either way should probably be reported to https://github.com/microsoft/wslg/issues
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<jenatali> Cool, thanks
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<airlied> ah the radv fossils clone is timing out due to git gitlab
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<airlied> anholt: point size lowering broke tcs/tes point size on hsw tests
<airlied> generated_tests/spec/arb_tessellation_shader/execution/tcs-input/tcs-input-gl_PointSize.shader_test
<airlied> will take a look later
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<airlied> Kayden: iris also doesn't clamp point size by the looks of it
<airlied> anholt: only want to clamp it on the last stage that emits it to vue
<anholt> I guess I missed that by testing just g41.
* airlied wonders do we need to add it to the key
<anholt> do we have a "am I last?" in our shader key somewhere?
<airlied> yeah that's where I'm digging now
<anholt> feel free to revert if it's too much bother.
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<airlied> think I need to add it to the key, seems pretty easy, let me dig in
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<airlied> anholt: okay 14359 has it