ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<karolherbst> huh... somebody brought back include/linux/dma-buf-map.h even though it got deleted with 7938f4218168ae9fc4bdddb15976f9ebbae41999
<karolherbst> nothing seems to use the old functions, so that seems to be fine
<karolherbst> airlied: thoughts on that?
* karolherbst wished git would tell me what it was
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<karolherbst> mhhh drm-intel-next-2022-02-23
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<DrNick> hey so what's the threat model or attack surface or whatever of the Steam Shader Swarm? can a maliciously crafted Vulkan pipeline or SPIR-V lead to arbitrary code execution? can a well-formed but hostile shader attack the OS from the GPU? do DXVK and VKD3D verify that the pipeline objects they load from cache actually hash out to the correct value?
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<HdkR> DrNick: Before the shader binaries even get served to users there is some server side validation that no one is attempting to poison the data. Cross-validating binaries from multiple users
<DrNick> so I just need a lot of malicous users?
<HdkR> I definitely oversimplified
<DrNick> does steam actually collect natively compiled GPU shaders or just the higher-level (mostly) machine-independent stuff?
<bnieuwenhuizen> both
<bnieuwenhuizen> it tries to use the natively compiled shaders but if those aren't available for your GPU/driver version you can get that dialog from steam about compiling shaders
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<airlied> karolherbst: in Linus tree or just in drm-next?
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<graphitemaster> Why is it so difficult to find out how to report a driver bug to NV
<graphitemaster> I know for a fact they barely ever check the dev forums and user forums so putting anything there is just a waste of my time
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<JoshuaAshton> graphitemaster: linux-bugs@nvidia.com
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<karolherbst> airlied: both
<karolherbst> airlied: I think "drm-intel-next-2022-02-23" which is a merge got a conflict on that file and added it back, but I didn't check if that was what happen for real
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<cheako> Hi, I've been looking into this bug: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6012 and I've become stuck. Previously I've tried to use renderdoc to get a record of what was going on, but it turns out that this use is discouraged and the opinion extends to any other fair use recognized by my country(the US). As I'm bored, I've decided to revisit this and start a renderdoc project from scratch with fair use as the main
<cheako> point.
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* jekstrand may have killed RADV CI
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<karolherbst> wondering if we can move create_sampler_state and delete_sampler_state to pipe_screen and make the object shareable...
<jekstrand> uh...
<jekstrand> I think iris would probably be ok with that but I've not thought through the implications.
<karolherbst> nouveau looks okay as well
<imirkin> def preferable for nouveau
<imirkin> but i think llvmpipe wants things more context-local
<karolherbst> jekstrand: my thinking is to call create_sampler_state once a cl_sampler object is created and share that instead of waiting until you enqueue a kernel
<karolherbst> should reduce some CPU overhead
<karolherbst> imirkin: atm nouveau also checks if any sampler is bound in the context and removes them if so.. but we can convince st/mesa and frontends to do that
* karolherbst adds another todo
<imirkin> yeah, well ultimately TIC/TSC are "global" resources, at least the way nouveau is set up
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<karolherbst> "READ_IMAGE_RGBA_UNORM_INT8 test passed" :3
<karolherbst> READ_IMAGE_RGBA_UNORM_INT16 fails though.. mhh
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<graphitemaster> JoshuaAshton, it's not Linux specific.
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<karolherbst> somehow only "read float CL_UNORM_INT8 CL_FILTER_NEAREST CL_ADDRESS_REPEAT" works and I have no idea why :(
<karolherbst> I think I set the sampler correctly, but...
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