ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<karolherbst> mhhh, so running opt_memcpy let's me end up with some undef values :/
<karolherbst> although that's probably fine as those appear as phi sources?
<karolherbst> mhh
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<graphitemaster> Does Vulkan have anything like GL_TEXTURE_RECTANGLE
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<HdkR> Yes. Rewriting your code to not rely on rectangle textures :)
<graphitemaster> That sucks :(
<mareko> OpenCL has rectangle textures
<graphitemaster> Saving the math to convert integer coordinates to normalized UVs can be a big performance win
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<graphitemaster> It's weird that is part of the texture type to begin with, there should just be two types of sampling functions in the shading language for that.
<HdkR> If the math required to do that is your concern on Vulkan supporting devices then your pi might be a bit underpowered for what you're doing.
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<graphitemaster> It all adds up
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<cwabbott> there is support for it in Vulkan, it's part of the texture descriptor instead of in the shader
<cwabbott> sorry, part of the sampler descriptor
<cwabbott> specifically VkSamplerCreateInfo::unnormalizedCoordinates
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<graphitemaster> Oh nice, thanks.
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<karolherbst_> is there a good way to debug crashing shaders with llvmpipe?
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<karolherbst_> ahh as I suspect, I have data races :)
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<HdkR> I love when my data race wins
<karolherbst_> mhhh I feared as much, I have to Mutex the PipeScreen
<karolherbst_> how is st/mesa dealing with this btw?
<karolherbst_> concurrent accesses to the PipeScreen
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<karolherbst_> mhh I have a data race between pipe_context.set_global_binding and pipe_screen.resource_create :/
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<lilinitsy> The mesa from cloning https://gitlab.freedesktop.org/mesa/mesa/ should support the latest vulkan 1.1 updates including VK_KHR_multiview on a raspberry pi 4, right? I cannot get it to build anything using that extension
<lilinitsy> run, rather than build
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<HdkR> lilinitsy: According to mesamatrix, yes.
<lilinitsy> Thanks, hdkR! I got it working just now, I was forgetful and didn't remove my system packages :)
<HdkR> oops :)
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<Wally> #freedreno
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<graphitemaster> Is it always beneficial to optimize v.x+v.y+v.z and v.x+v.y+v.z+v.w with dot, trying to understand opt_algebraic.py pass here for sequences of add
<graphitemaster> fdot is lowered to fsum if fsum is available which is what has me confused
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