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<sima> daniels, was wondering where that patchset was, then realized it's from last year
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<operatortrash> delta encoding is in the group of iterative algorithms, which is not as fun as what i provided , in other words in increased order filtering the one that i gave, the only other step is to add indexes for anything other than the selection, hence the selection queue jumps -- that is for data
<operatortrash> and for instruction execution in the 528 format, there is no queue jumping needed, cause everything is combinatory, due to incoming operands and indexes and offsets.
<dwfreed> .
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<sima> daniels, mvlad dropped a pile of comments mostly around lifetime fun and locking
<mvlad> sima, yeah saw that, thanks!
<sima> I think aside from the 2 big questions on the first patch it's just polish
<sima> well and last patch needs to be redone because backpointers are no-go, but we can also do that later on
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<austriancoder> eric_engestrom: which image-tags.yml tags must I update if I touch arm64_build.sh?
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<austriancoder> karolherbst: any idea what could be wrong? https://gitlab.freedesktop.org/mesa/mesa/-/issues/11090
<karolherbst> austriancoder: maybe a meson 1.4.0 regression?
<karolherbst> austriancoder: or maybe some clang devel files missing?
<karolherbst> the invocation works as is on my system
<karolherbst> but maybe it's the "-isystem/usr/lib/llvm-16/include" part doing weird things
<karolherbst> austriancoder: yeah.. maybe remove the isystem part and see if that works?
<austriancoder> karolherbst: same with meson 1.3.1
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<austriancoder> karolherbst: llvm version should not matter - or?
<karolherbst> it shouldn't, but like.. llvm is weird
<karolherbst> so the thing is, meson tries to detect if it should add a isystem flag or not
<karolherbst> and the llvm thing is just making it all terribly hard
<karolherbst> so I'd check if removing the isystem flag and maybe turning it into a -I makes it work?
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<daniels> sima: heh right, so pretty big rework then. all makes sense tho
<daniels> thanks a lot for going through it!
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<austriancoder> karolherbst: seems not to work
* austriancoder updates llvm to 17
<karolherbst> mhhhh
<karolherbst> maybe something is missing from the clang install then?
<karolherbst> make sure whatever clang bindgen is using does have its headers installed and stuff
<kisak> smells like bindgen needs to be rebuilt against llvm 17
<kisak> nevermind, I don't know what's going on there.
<austriancoder> DavidHeidelberg: which image-tags.yml tags must I update if I touch arm64_build.sh?
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<austriancoder> karolherbst: bah.. so it works with -isystem and when I add these two: -I/usr/include/c++/13 -I/usr/include/aarch64-linux-gnu/c++/13
<austriancoder> karolherbst: looks there was a similar issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9383#note_2292318
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<karolherbst> austriancoder: yeah... I'm kinda curious on what's going on there as clang should just add those paths itself
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<karolherbst> but maybe it doesn't?
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<DavidHeidelberg> austriancoder: Heya, you'll need the "DEBIAN_BASE" tag
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<austriancoder> DavidHeidelberg: great.. so this commit should be good, but gitlab does not like it: https://gitlab.freedesktop.org/austriancoder/mesa/-/commit/ec230571c2d7a1a26682628305ded46e8a16d5ff
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<austriancoder> karolherbst: need to check where meson interacts with clang ..
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<daniels> austriancoder: it actually needs to be DEBIAN_BUILD_TAG
<daniels> err, sorry, DEBIAN_BASE_TAG
<daniels> but yours only sets DEBIAN_BUILD_TAG
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<MrCooper> hmm, looks like https://gitlab.freedesktop.org/drm/amd/-/issues/2186 & https://gitlab.freedesktop.org/drm/amd/-/issues/3171 were accidentally closed triggered by commits in a different project, similarly to what was reported for an intel DRM project before
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<austriancoder> daniels: thx
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* austriancoder not my day :/
<austriancoder> karolherbst: ^ I promise.. the last time I ping you today
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<karolherbst> austriancoder: what is this cursed target triple?
<karolherbst> austriancoder: yeah, please review my fix for that vl mess :D
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<karolherbst> but back to the triple, I don't see how that's even possible
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<karolherbst> or uhm.. mhhh
<karolherbst> mhhhhhhh
<karolherbst> does "spirv-unknown-unknown" even exist as a triple? not that it's like 64 bit only
<karolherbst> ...
<karolherbst> austriancoder: mind "fixing" clc_compile_to_llvm_module so that it always uses spir for 32 bit and not spirv?
<karolherbst> I've added the spirv one as prep work for using the llvm spirv backend
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<derr> karolherbst: you alive ?
<derr> you said something yesterday about there was a bug in the nv50 chipset for the mesa librarys ? performance loss after upgrading from version 21.x \ 22.x or such ?
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<karolherbst> yeah.. have you tried compiling mesa yet to verify that?
<derr> i been compiling myself greeen since yesterday
<derr> have version 22.2.5 compiled and tried out already
<derr> going down to 22.2.4 now
<derr> but
<karolherbst> don't bother with minor steps
<derr> having little faith in it
<derr> minor steps like ?
<karolherbst> did glxinfo ran from the meson devenv env show the right version?
* derr look at soreau ,,, did it boss ? =)
<derr> soreau been helping,,,,, been doing all the work..
<karolherbst> kinda need to verify it properly works, because I'd _assume_ that up to 23.0 the performance should be fine
<derr> fine performance is a relative term im thinking,, my fps was,, near 99 most of the time before update if that is what u mean
<soreau> derr: you tried 22.2.4, now building 22.2.5
<derr> i think glxinfo ran from the meson devenv
<derr> oh,, other way around ? =) ok
<karolherbst> derr: right.. but when you play the game with your own built mesa, was the performance any better?
<karolherbst> or rather
<karolherbst> was it like before
<derr> was like before ,, mostly, got stomped a bit tring to downsize resolution but ,, was not near like before
<derr> might have been some increase in performance,, think it was up to 50 60 fps
<karolherbst> mhhh..
<karolherbst> is that a debug or a release build?
<derr> might have been the map, only tried 5 min
<derr> of cs ? steams release build i assume ?
<karolherbst> mesa I mean
<derr> ah
<derr> i dunnno
<derr> we git cloned it from somewhere
<derr> scrolling up to see =)
<derr> just see 'git checkout mesa-22.2.4'
<derr> we set server or,, where to fetch from ealier *scroll more*
<derr> from there
<karolherbst> it's part of the meson setup. Could check with `meson configure` from inside the build directory what's the value of "buildtype"
<derr> i should try ?
<karolherbst> it's like the third option or something
<karolherbst> if it's set to debug or so, you should run `meson configure -Dbuildtype=release` and rebuild
<derr> soreau: im allowed to try ? :) soreau sorta boss on my pc now
<soreau> oh yea, that might help (:
<karolherbst> heh
<derr> bossman says ok
<derr> ok
<soreau> derr: yea, you want release
<soreau> will be faster overall
<karolherbst> helpful for comparing performance :)
<soreau> optimizations etc
<derr> its doing,, something,, i think,, or did
<derr> lots of colors even
<derr> i think its done
<derr> a colon appeared
<derr> q ?
<karolherbst> yeah
<derr> alright
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<karolherbst> but like, does it say "buildtype debug"?
<derr> buildtype debugoptimized [plain, debug, Build type to use
<karolherbst> ahh
<karolherbst> mhhh
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<karolherbst> that still gives you assert which _could_ slow things down
<karolherbst> but shouldn't all that much
<derr> its not just 1 thing that counts huh
<karolherbst> yeah.. there is b_ndebug as well which normally should be if-release, which means, asserts are disabled when setting buildtype to release
<karolherbst> but anyway...
<karolherbst> debugoptimized isn't bad per se
<karolherbst> I think you just want to get some more reliable data first
<derr> data like ?
<karolherbst> like.. how fast is it now (system installed mesa) and how fast was it before
<karolherbst> like.. running the game in a proper benchmark mode
<derr> me saying i FEEL game was faster before dont count for good measure huh,, fair enough
<karolherbst> yeah...
<derr> hard to measure before tough,,
<derr> now everytime i install steam, steam forces me to upgrade at once mesa
<derr> could in theory , install gsclient (another cs client) but,, might not be,, quite same either,,, should be same mesa library tough if that is all that counts
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<derr> reinstall ubuntu, install glsclient , no steam, and try make some numbers
<derr> glxinfo gives numbers ? i can get numberes to feed to someone to make it usefull ?
<derr> i can screenshoot fps ...
<derr> printscreen..
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<soreau> karolherbst: derr says it works with 22.2.5 but not 22.2.4 nor master
<karolherbst> huh? I don't see why 22.2.4 would be any worse than 22.2.5
<soreau> idk, maybe it was still using the system driver for some reason
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<soreau> and this just in: seems to be vblank_mode
<karolherbst> ahh
<karolherbst> Mind trying 22.3 then? I think that's the first version which should show less performance then? Or at least that would be my guess
<derr> what the !"#¤% is vblank_mode ,, seems to make 50fps diff
<derr> im up to 100 fps now
<derr> never had no 100 fps
<derr> im very happy
<derr> but yea
<derr> so yea ill try 22.3 if that makes you happy
<soreau> derr: can you try without meson devenv, just `vblank_mode=0 steam`?
<derr> soreau gets beer and pizza..
<karolherbst> if you have some time, trying 22.3 and then this MR: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28641 would be helpful
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<karolherbst> if that MR gets you close to 100 then that would fix the performance regression
<derr> in same dir i launch the other stuff from ? mesa dor ?
<karolherbst> in future releases I mean
<derr> meas dir*
<derr> future fix would be very good
<derr> steam dont do much of that
<derr> it seems
<derr> soreau: 'vblank_mode=0 steam' in any terminal anywhere ?
<derr> ill try
<derr> i need the.. ''s ? ..
<derr> and, i already have steam up
<derr> i closed it, trying
<soreau> derr: If it works this way, and steam doesn't clobber your env var, yea, close steam and then run that command and see if launching the game 'normally', 'works'
<derr> steam did open
<derr> lots of errout
<derr> or,, messages at least
<derr> ill try open cs
<derr> haah
<derr> stupid steam
<derr> im on 100 fps
<derr> 99\100
<derr> fluxing a bit
<derr> i move steam original binary and replace it with #!/bin/bash ; vblank_mode=0 steam ?
<derr> +path to original...
<derr> or such ?
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<soreau> derr: you can do whatever you want, it's FOSS ;)
<derr> karo, u still want me to try 23 version ? its any point still ?
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<soreau> I think you already have
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<soreau> because that's what is in steam>help>info
<derr> oh yea , it is
<derr> Driver Version: 3.3 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1
<derr> 23 can go jump in sea
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<karolherbst> I think it would just be worth trying out that MR, but I'm kinda busy giving detailed instructions how to git fetch an MR and stuff atm
<karolherbst> or today
<derr> im a bum with no real job, i might come around another day.. no promises
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