austriancoder changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://freenode.irclog.whitequark.org/etnaviv
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<mntmn> someone made a videocore vulkan driver https://github.com/Yours3lf/rpi-vk-driver/releases/tag/v1.0
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<maelcum> hello! does etnaviv have vp8 decoding support?
<Surkow|laptop> mntmn, pretty neat
<Surkow|laptop> but apparently it doesn't cover the whole vulkan spec
<Surkow|laptop> or feature set
<Surkow|laptop> does the driver do any video decoding at all? I thought most socs have dedicated video decoding hardware for that in the embedded market
<mntmn> yeah etnaviv does not do video decoding.
<mntmn> Surkow|laptop: yeah the code is full of TODOs too. but i wonder if it can be a useful template or inspiration for vk on etnaviv
<Surkow|laptop> which probably won't work on a GC860
<Surkow|laptop> only newer vivante hardware
<Surkow|laptop> but I guess older hardware would benefit the most from no opengl overhead in drivers
<JohnnyonFlame> I'd be pretty damn happy already with some sort os instancing like attribute divisors
<JohnnyonFlame> you'd need HALTI2+ tho right
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<cphealy> What would instancing like attribute divisors be useful for?
<JohnnyonFlame> I missed a comma there
<JohnnyonFlame> "instancing, like attrib<...>"
<cphealy> So not instanced rendering like offered in GLES 3.0?
<JohnnyonFlame> that would've been ideal, yes
<cphealy> ack
<JohnnyonFlame> right now it's either duplicate a LOT of data on vertex attributes or fetch from texture
<JohnnyonFlame> or I'm mising something obvious that other people aren't ;)
<austriancoder> JohnnyonFlame: ARB_instanced_arrays should be supported with HALTI2+
<JohnnyonFlame> which is GC3000, not GC860 :(
<austriancoder> yap
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