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<marex>
mntmn: was it you running neverball on etnaviv ?
<mntmn>
marex: me and probably dos1
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<marex>
mntmn: did you notice texture corruption in the exit light cone ?
<marex>
mntmn: also, there are supposed to be these stars , they aren't rendered
<cphealy>
marex: IIRC, this issue with neverball has existed since the "beginning" with etnaviv. Here's a youtube video from wumpus shoing neverball on GC3000: https://www.youtube.com/watch?v=QW5Jm78aYbI
<cphealy>
Notice the stars are just rectangles.
<marex>
cphealy: I know the issue exists, I also have an idea why
<cphealy>
ahh, cool!
<marex>
so it also exists across all the GPUs, great
<cphealy>
IIRC, I saw it with both GC2000 and GC3000.
<marex>
see above, it has to do with the VS not emitting the TEX varying output for PS to use
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<dos1>
exit cone looks much better for me on GC7000L than on that video
<dos1>
but there are no stars indeed
<dos1>
marex: ^^^
<marex>
dos1: right
<marex>
dos1: I think they are created using this glTexCoordPointer
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<mntmn>
marex: how is the transparency done with the stars?
<marex>
mntmn: I dont know, it seems to be encoded in some data files
<marex>
mntmn: but I think this might be the problem indeed
<marex>
the glTexCoord is bogus
<mntmn>
marex: my question was going in the direction of GL_ALPHA_TEST
<mntmn>
marex: ah, but i think that should work on pre-GC7000L maybe