austriancoder changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://freenode.irclog.whitequark.org/etnaviv
<marex> austriancoder: I'll run the full dEQP set and open a MR
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<marex> austriancoder: yep, with that patch, deqp-gles2.functional failures drop from over 700 to 61
<mntmn> marex: i forgot what's the trick to run neverball in the first place > neverball: ../src/gallium/drivers/etnaviv/etnaviv_shader.c:143: etna_link_shaders: Assertion `0' failed.
<mntmn> > etna_link_shader_nir:1248: Semantic value not found in vertex shader outputs
<mntmn> so it doesn't work on debug builds.
<marex> mntmn: https://bugs.freedesktop.org/show_bug.cgi?id=110116#c8 might be partly related
<mntmn> lol ok
<mntmn> marex: i just commented out that assert(0) and neverball works at least...
<marex> mntmn: I know it works
<marex> mntmn: Semantic value not found in vertex shader outputs
<marex> mntmn: that ^ bothers me
<marex> mntmn: and also the missing particles
<mntmn> ok... where are the particles supposed to be?
<mntmn> ah the stars should come out of the goal yeah?
<mntmn> marex: ok for me there are no particles at all visible in the game, true
<marex> mntmn: with NIR or TGSI ?
<mntmn> always NIR
<mntmn> tgsi does not exist in my life!
<marex> mntmn: with TGSI those particles are visible as squares
<marex> mntmn: you can try with this LIBGL_ALWAYS_SOFTWARE=true neverball
<marex> mntmn: it should likely still fail
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<mntmn> marex: with TGSI i just get fullscreen yellow polygons blinking in a frenzy
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<marex> mntmn: heh
<marex> mntmn: what I would like to get is a more reduced test case
<marex> mntmn: but it seems apitrace replay doesnt work on kms
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