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dos1>
one of the comments under that ticket reminded me that there's a VR mode in neverball
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dos1>
so I found an old cardboard VR in a drawer and now I'm playing it this way with etnaviv on Librem 5 :D
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marex>
dos1: does the rendering of the "stars" work in that mode ? it's I think using gles2, right ?
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dos1>
that's still regular GL
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dos1>
and no, still no stars
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pcercuei>
my Vivante chip does not work with etnaviv :(
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pcercuei>
it's a GC200 :p
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wumpus>
heh GC200 is a 2D core, etnaviv only works for the 3D cores
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pcercuei>
What can it do?
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marex>
wumpus: wasnt there some x11 driver which used the 2d core too ?
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austriancoder>
the armada one
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marex>
austriancoder: maybe that can be used
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marex>
austriancoder: btw re those neverball stars, I am still digging
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marex>
austriancoder: the glTexCoordPointer was a red herring
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marex>
austriancoder: but I dont quite understand why there would be a shader where VS doesn't have TEX output for PS input
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pcercuei>
marex: I guess it could be used, the question is, what for :)
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marex>
pcercuei: how should I know, the HW is yours :)
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pcercuei>
I don't even know what it can do
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pcercuei>
I guess alpha blending and blitting
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pcercuei>
it'd be interesting if it had a pixel shader, but I doubt it
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marex>
pcercuei: it does not
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pcercuei>
What does it offer then? Do you know?
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marex>
pcercuei: fixed function pipeline, blit/fill/etc
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