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18:04
<
alyssa >
Pass: 977, Fail: 816, Crash: 118, Skip: 587, Flake: 2, Duration: 4:03, Remaining: 23:34
18:04
<
alyssa >
...We have our work cut ahead of us, don't we? :(
18:07
<
alyssa >
Pass: 1562, Fail: 1290, Crash: 192, Skip: 953, Flake: 3, Duration: 7:12, Remaining: 23:29
18:07
<
alyssa >
yeah think I'm going to stop it there and try to find the couple of issues that break everything
18:07
<
alyssa >
dEQP-VK.glsl.operator.binary_operator.add.highp_float_fragment
18:07
<
alyssa >
that should not be failing, hmm? :p
18:08
* alyssa
pulls Manas's work
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18:20
<
alyssa >
Looks like a format mismatch
18:20
<
alyssa >
We render as RGBA8 UNORM, but then texture as RGBA8UI
18:21
<
alyssa >
though actually that might be fine because the texture is doing a straight blit
18:21
<
alyssa >
yeah I guess that's actually what you want
18:23
<
alyssa >
ok maybe not, the latter test case shows the issue more obviously
18:28
* alyssa
isn't familiar enough with Vulkan to make progress :v
18:30
<
alyssa >
the varyings handling smells wrong though
18:36
<
alyssa >
the blit looks fine
18:48
<
alyssa >
the math itself looks right, guess I'm a /bit/ suspicious that we're not mixing up buffers
18:59
<
alyssa >
goofy mali
18:59
<
alyssa >
er, maybe not.
19:07
<
alyssa >
Indexed draws seem to be working fine, I feel comfortable with that now...
19:12
* alyssa
is stumped :|
19:12
<
alyssa >
here I thought this would be a good warmup..
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19:18
<
alyssa >
bbrezillon: I would appreciate if your expert eyes could look at dEQP-VK.glsl.operator.unary_operator.minus.highp_float_vertex
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19:19
<
alyssa >
Whatever is breaking that test is also breaking most of dEQP-VK.glsl.*
19:20
<
alyssa >
test uses indexed draws but I checked all the numbers involved, they seem fine
19:20
<
alyssa >
(fails with or without !15669(
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20:03
<
cphealy >
Does Panfrost already have support for mediump?
20:04
<
cphealy >
I see a MR related to mediump with Midgard but I don't know if that translates to all Panfrost supported GPUs or not.
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20:23
<
alyssa >
on all gpus
20:40
<
cphealy >
Excellent, thanks!
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21:07
<
alyssa >
struct varyings are totally broken under panvk's linking model, delightful
21:08
<
alyssa >
I guess we shouldn't be looking at the vars at all, but rather the load_inputs
21:09
<
alyssa >
(..maybe?)
21:10
<
alyssa >
I guess that one is still accurate. So maybe we want to do something Valhall style even on bifrost
21:10
<
alyssa >
(currently we do something midgard style on Valhall, :p)
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<
alyssa >
Aww a Bifrost scheduler bug, deligthful.
22:05
<
alyssa >
an interesting one, too :D
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23:08
<
cphealy >
What's the use case for the scheduler bug?
23:14
<
alyssa >
It's good for getting wrong schedules, I guess :p
23:14
<
alyssa >
Pass: 1361, Fail: 4, Skip: 28035, Missing: 1021, Flake: 1, Duration: 2:09, Remaining: 0
23:14
<
alyssa >
panvk does better on dEQP-VK.spirv_assembly.* at least
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