ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<alyssa> Pass: 977, Fail: 816, Crash: 118, Skip: 587, Flake: 2, Duration: 4:03, Remaining: 23:34
<alyssa> ...We have our work cut ahead of us, don't we? :(
<alyssa> Pass: 1562, Fail: 1290, Crash: 192, Skip: 953, Flake: 3, Duration: 7:12, Remaining: 23:29
<alyssa> yeah think I'm going to stop it there and try to find the couple of issues that break everything
<alyssa> dEQP-VK.glsl.operator.binary_operator.add.highp_float_fragment
<alyssa> that should not be failing, hmm? :p
* alyssa pulls Manas's work
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<alyssa> Looks like a format mismatch
<alyssa> We render as RGBA8 UNORM, but then texture as RGBA8UI
<alyssa> though actually that might be fine because the texture is doing a straight blit
<alyssa> yeah I guess that's actually what you want
<alyssa> ok maybe not, the latter test case shows the issue more obviously
* alyssa isn't familiar enough with Vulkan to make progress :v
<alyssa> the varyings handling smells wrong though
<alyssa> the blit looks fine
<alyssa> the math itself looks right, guess I'm a /bit/ suspicious that we're not mixing up buffers
<alyssa> aha
<alyssa> goofy
<alyssa> goofy mali
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<alyssa> er, maybe not.
<alyssa> Indexed draws seem to be working fine, I feel comfortable with that now...
* alyssa is stumped :|
<alyssa> here I thought this would be a good warmup..
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<alyssa> bbrezillon: I would appreciate if your expert eyes could look at dEQP-VK.glsl.operator.unary_operator.minus.highp_float_vertex
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<alyssa> Whatever is breaking that test is also breaking most of dEQP-VK.glsl.*
<alyssa> test uses indexed draws but I checked all the numbers involved, they seem fine
<alyssa> (fails with or without !15669(
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<cphealy> Does Panfrost already have support for mediump?
<cphealy> I see a MR related to mediump with Midgard but I don't know if that translates to all Panfrost supported GPUs or not.
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<alyssa> yes
<alyssa> on all gpus
<cphealy> Excellent, thanks!
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<alyssa> struct varyings are totally broken under panvk's linking model, delightful
<alyssa> I guess we shouldn't be looking at the vars at all, but rather the load_inputs
<alyssa> (..maybe?)
<alyssa> inputs: 4
<alyssa> I guess that one is still accurate. So maybe we want to do something Valhall style even on bifrost
<alyssa> (currently we do something midgard style on Valhall, :p)
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<alyssa> Aww a Bifrost scheduler bug, deligthful.
<alyssa> an interesting one, too :D
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<cphealy> What's the use case for the scheduler bug?
<alyssa> It's good for getting wrong schedules, I guess :p
<alyssa> Pass: 1361, Fail: 4, Skip: 28035, Missing: 1021, Flake: 1, Duration: 2:09, Remaining: 0
<alyssa> panvk does better on dEQP-VK.spirv_assembly.* at least
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