<xperia64> Ah, that'd probably be why it was still running fast enough to to be able to crash
<xperia64> don't have linux on my APU at the moment so I can't check.
<hch12907> running too fast makes it crash?
<hch12907> hmm, if so then it makes sense that my desktop crashed, the unthrottled speed is around 300% on my zink-debug build
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<hch12907> anyone mind reviewing the dispatch tables MR https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11036 ?
<zmike> in a bit
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<zmike> kusma: have you tested your llvmpipe changes with any of my lavapipe MRs yet?
<kusma> zmike: No... I'm not doing this in the scope of Zink, it's some work I'm doing to help out the VirGL people getting rid of needless CI failures.
<zmike> sure, but I think it's probable that you've coincidentally fixed all the issues I had
<zmike> and those aren't zink MRs
<zmike> they're lavapipe MRs
<kusma> zmike: I can give it a spin, sure.
<kusma> zmike: Is there more than !11066 that I should test on top of this?
<zmike> ah, I think I probably need to update it to remove some of the multisample hacks with your changes?
<zmike> I don't remember if those are in the actual MR or just comments
<zmike> the widelines one is probably a better test case
<kusma> Might be, I haven't really looked too closely to yours.
<kusma> I might be hardcoding some OpenGL specific semantics in my MR, though.
<kusma> TBH, it would be best if gallium fully specified the line rasterization mode...
<zmike> my understanding is that GL line spec is just bresenham/non-strict VK line spec
<kusma> Well, kinda-ish. There's two toggles that changes the rules, smooth and multisampling
<zmike> right
<zmike> but I think they're consistent across the specs
<kusma> It's really "paralellogram / bresenham" vs orthogonal rectangles.
<kusma> Yeah, there's some details I'm not really understanding though.
<kusma> For instance what vulkan's difference between default / bresenham really is.
<zmike> default can be bresenham if it's non-strict
<kusma> Can be, sure. But I actually think bresenham does the right thing for strict lines as well, maybe apart from the end-points.
<zmike> it seems improbable to me that the vk spec would include a blurb explicitly allowing non-strict line implementations to use bresenham if strict was also bresenham
<kusma> I agree, but that's how I read the spec 🤷‍♂️
<zmike> the line spec is very confusing.
<kusma> For sure.
<kusma> The GL spec is much better here if you ask me :P
<zmike> the only difference I can imagine is that jekstrand didn't write the GL spec
<kusma> I think maybe the spec is the way it is because of Intel, who can't really do correct lines...
<kusma> So there's the "we're not conformant, so we have the strictLines thing". But then they also can do bresenham lines, if you loosen the definition for that a bit.
<kusma> I dunno.
<zmike> well nothing says we gotta be line-ologists to pass tests
<kusma> Sure.
<kusma> But I kinda am ;)
<jekstrand> zmike: what?
<zmike> just shitposting
<kusma> Line rasterizing is something I've spent quite a lot of time on in the past :P
<kusma> (and maybe designed some hw for and filed some patents etc)
<kusma> jekstrand: how does strictLines and bresenham differ in Vulkan? Is it just about the end-points, or is there something else I'm missing?
<jekstrand> I don't remember
<jekstrand> strictLines is weird and !strictLines aparently also has strict rules.
<zmike> kusma: were you intending to rb !11189 at some point?
<kusma> Oh, I just forgot to say the magic words, sorry! RB!
<zmike> 👍
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<zmike> this glx thing is a huge wtf
<hch12907> on a scale of zero to "how did this even manage to run", how wtf is it?
<zmike> on that scale it's a zero
<zmike> the wtf is how this isn't an issue for other drivers
<kusma> zmike: we fail dEQP-VK.rasterization.primitives_multisample_4_bit.static_stipple.bresenham_line_strip on top of my series... I'm testing a patch that disables msaa in the case, might be enough to pass the cts :P
<zmike> I think that one was failing before your fixups too?
<kusma> zmike: sure... was there any other failures?
<zmike> uhhhh
<zmike> check the pipelines?
<zmike> I think there was 1 or 2
<kusma> 🤷‍♂️
<kusma> Can't be bothered right now ;)
<kusma> I'll see what happens here
<kusma> I think that was the only failure, and I think it's kinda-sorta the right thing to do, even if the code is nasty.
<zmike> wfm
<zmike> rb shipit let's goooo
<kusma> :D
<zmike> hnnnnggg this queue rewrite is getting really good
<kusma> Yeah, the patch is a beauty :)
<zmike> the juice
<zmike> kusma: does this test pass for you now? dEQP-VK.rasterization.interpolation.projected.lines
<kusma> zmike: Doesn't seem like it gets run on CI...
<zmike> it's a fail case
<zmike> maybe skipped or something
<kusma> Ah. Then I guess it still fails :P
<zmike> fffffffffffff
<zmike> that's the last test remaining for 1.1 conformant
<kusma> Hmm, I don't see it in the fail list either though
<kusma> OK, let me take a look at it then.
<zmike> prob not run then
<kusma> I'm trying it locally to see what's up
<kusma> I mean, 1.1 conformance for Lavapipe would be awesome
<zmike> yes
<kusma> zmike: pass 🥳
<zmike> omg 🦞🦞🦞🦞🦞🦞
<zmike> airlied: ^^^
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<airlied> kusma, zmike : so we have a path to one set of lines to rule them all?
<zmike> it seems that way
<zmike> even line rast ext now passes ci
<zmike> better phone up sroland's secretary and get his schedule cleared out