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<kusma>
Does anyone have any impressive screenshots of Zink from master that I can use for a blog-post? I tried Tomb Raider, but things go horribly wrong and we both mess up ANV's timeline stuff as well as running out of memory, it seems ;)
<zmike>
doesn't that require 4.6 compat anyway?
<zmike>
why not try something like hl2 or portal? I think those maybe only require 3.3
<kusma>
The game seems to start for me, but sure, I can try something else.
<zmike>
tomb raider you're gonna have a bad time with unless you've got a suballocator
<zmike>
no way around that really
<kusma>
I don't care about perf, but I guess we might end up with crapping all over memory without as well?
<zmike>
yes
<zmike>
it's a 32bit game
<kusma>
Yeah, I noticed :P
<zmike>
then probably you should've expected oom issues too
<kusma>
Well, pretty much anything steam is 32-bit :/
<zmike>
reduced address space is hard
<zmike>
I'm not sure what you're really going to find in the way of "impressive" given that people already expect zink to be able to run most things
<zmike>
just pick a nice looking screenshot and go imo
<jekstrand>
Just take a screenshot with iris and then write an article. (-:
<zmike>
who even uses iris anymore
<zmike>
everyone uses crocus now
<jekstrand>
:P
<kusma>
jekstrand: I've seriously been considering just faking it, yeah ;)
<zmike>
"how can I get my icl chip to run crocus?"
* jekstrand
doesn't actually recommend that
<zmike>
only a matter of time
<jekstrand>
zmike: No! :P
<zmike>
it's going to happen
<jekstrand>
If someone wanted to make crocus support BDW, I'd be very happy about that
<zmike>
"Intel engineer Jason Ekstrand makes impassioned plea to open source driver developer community for BDW support in Gallium3D Crocus driver"
<jekstrand>
impassioned, eh?
<zmike>
that's headline speak for "wrote a comment suggesting it's possible"
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<kusma>
(ノಠ益ಠ)ノ彡┻━┻
<kusma>
Friggin' Steam!
<jekstrand>
right
<kusma>
"Failed to load the launcher", such a helpful message!
<zmike>
bnieuwenhuizen is an expert on steam debugging
<bnieuwenhuizen>
uh oh
<kusma>
I've gotten "further", missing xcb_dri3_get_supported_modifiers in libGL.so, then after hacking away the code that uses that, missing _ZNKSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE4findEcj...
<kusma>
Use C++ in the drivers, they said. It's going to work, they said.
<zmike>
...what are you even doing
<kusma>
zmike: Trying to run Half-Life 2 on Zink
<zmike>
🤔
<zmike>
you can't just run steam and go?
<kusma>
zmike: You mean running the whole steam UI using zink? It doesn't seem to use Zink for child processes AFAICT...
<zmike>
clearly identifiable as zink by the random green rectangle near the center
<kusma>
That would have been neat, but I guess this way is also OK ;)
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<xperia64>
Trying an old 32-bit immediate-mode game in wine
<xperia64>
it's working, although all the geometry is flickering a lot. This may be due to a couple bugs in the game where it has an extra glEnd, and calls glLineWidth(-1). Let me patch those out...