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kusma>
zmike: The surface cache is holding pointers to freed memory...
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kusma>
zmike: I found this while debugging the spurious crash I get on the arb_shader_image_load_store-invalid Piglit with Zink + Lavapipe in !10467
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zmike>
kusma: I think you prob want to mark that test as skip in ci for now to avoid adding flakes?
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kusma>
zmike: Yeah, that's a fair point.
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zmike>
this bug is way more frustrating than I expected
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zmike>
it doesn't happen at all on zink-wip, but it's also not the bug I thought it was
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zmike>
and it's infrequent enough that bisecting is useless
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kusma>
Yeah, I had to run like 10 times to trigger it
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zmike>
sometimes it takes more like 20-30
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zmike>
I think I'm closing in on something at last
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zmike>
but definitely not a favorite bug so far
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zmike>
I don't understand how I haven't seen this before though
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zmike>
kusma: okay, I got it, and it was way, way, way, way dumber than I thought
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* zmike
commences aggressively babysitting line MR
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jekstrand>
You mean you managed to get an MR in without AMD falling over?
* jekstrand
jealous
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zmike>
the key is you have to sit there watching it
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zmike>
and the second you think the amd job failed
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zmike>
you retry a lavapipe job
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zmike>
and then retry the amd job
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zmike>
it's like blowing on the dice before you throw them
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omegatron>
we all love determinism, do we?
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