ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<anholt> https://gitlab.freedesktop.org/anholt/mesa/-/jobs/11893685#L1496 thoughts on why we might not be able to do zink+turnip for getting some trace testing on vulkan?
<zmike> shouldn't it say that it failed to load zink, not swrast?
<anholt> yeah, a little confused by that. env vars can be seen up at https://gitlab.freedesktop.org/anholt/mesa/-/jobs/11893685#L108
<anholt> we've got gallium_driver and libgl_always_software, and the driver tarball has zink_dri.so
<zmike> uhhh
<zmike> that just loads llvmpipe?
<zmike> MESA_LOADER_DRIVER_OVERRIDE=zink should be all you need
<zmike> also if you trigger a codepath that uses shader images you're going to explode on turnip
<anholt> ok, let's try again with just the loader override
<anholt> I don't know that we have any traces using shader images, sadly
<zmike> that's probably good then
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