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<xperia64>
neat, the vertex attribute thing citra was uses in "hardware shader" mode is working now
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<zmike>
\o/
<omegatron>
o/
<xperia64>
perf in 3dscraft seems a hair better at 83% instead of 75%
<xperia64>
I forgot if this was the case before but the retail game I've been trying runs super fast on the pre-game menus while in-game hits that memory slow path