ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<kusma> anholt: Yes, that landed in late december, but it's only enabled for IMG HW IIRC.
<kusma> Oh, wait. No, that's line stipple. No, I never looked at polygon stipple lowering for Zink, but we did if for the D3D12 driver, and it was fairly easy there.
<kusma> (And unlike line-stipple, it's actually kinda robust, because no nasty global counter needed)
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<zmike> depth texture mode is a real cancer
<zmike> [272/272] skip: 39, pass: 233
<zmike> there we go