<kusma>
anholt: Yes, that landed in late december, but it's only enabled for IMG HW IIRC.
<kusma>
Oh, wait. No, that's line stipple. No, I never looked at polygon stipple lowering for Zink, but we did if for the D3D12 driver, and it was fairly easy there.
<kusma>
(And unlike line-stipple, it's actually kinda robust, because no nasty global counter needed)
Akari has quit [Quit: segmentation fault (core dumped)]
Akari has joined #zink
Akari has quit [Quit: segmentation fault (core dumped)]