ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<zmike> git log kusma/gallium-move-stride
<zmike> > hack is massive
<zmike> yeah this sounds right
<kusma> I warned ya!
<zmike> less massive than I hoped
* zmike begins rolling the boulder up the hill
<kusma> Well, the change isn't massive. The hackyness is ;)
<zmike> I'm immediately seeing why you didn't get further...
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<zmike> and I think I've managed to talk myself out of doing it at all
<zmike> which is great because this is so much worse than I imagined it would be
<anholt> zmike: so cool that you need special labels on vk-gl-cts changes to get khronos to look at them, when you already have to supply test names in "affected tests"
<zmike> so so so cool yes
<zmike> anholt: do we have any webgl aquarium traces in ci?
<zmike> it's the only thing I know of that uses EXT_multisample_render_to_texture, so imo it'd be great to have a few frames in there
<zmike> (technically dEQP-GLES2.functional.multisampled_render_to_texture.readpixels uses it but I'm not sure how thorough that is)
<anholt> nope. traces of browser behavior would be pretty great to have, though.
<zmike> yeah
<zmike> might try making one for this since it's the thing that keeps me up at night any time I tinker with rendering
<zmike> this image layout VU got me like https://i.imgflip.com/4/28this.jpg
<zmike> trying to figure out how to get barrier jit working with rasterization discard + (fake) feedback loop in a way that doesn't end up splitting renderpasses, and it's not going well