ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<linuxuser2342> hi guys is it possible to make zink work without logicOp fillModeNonSolid alphaToOne shaderClipDistance
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<anholt> you just get a warning about potential incorrect rendering, right?
<linuxuser2342> yes
<linuxuser2342> wait no i get another warning: "ZINK: warning, this is cpu-based conditional rendering, say bye-bye to fps"
<anholt> code in the wild actually using conditional rendering? that would be the first I've heard of.
<linuxuser2342> well im trying to do hardware acceleration on termux (an android app for linux "emulation")
<linuxuser2342> i dont even know what conditional rendering means and google shows results for react
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