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linuxuser2342>
hi guys is it possible to make zink work without logicOp fillModeNonSolid alphaToOne shaderClipDistance
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anholt>
you just get a warning about potential incorrect rendering, right?
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linuxuser2342>
yes
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linuxuser2342>
wait no i get another warning: "ZINK: warning, this is cpu-based conditional rendering, say bye-bye to fps"
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anholt>
code in the wild actually using conditional rendering? that would be the first I've heard of.
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linuxuser2342>
well im trying to do hardware acceleration on termux (an android app for linux "emulation")
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linuxuser2342>
i dont even know what conditional rendering means and google shows results for react
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