ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<phire>
yeah... it is a second level of ringbuffers, one for each work submission info (endpoint?). Data is a single pointer.
<phire>
3d work submission endpoints typically get two commands per frame (an 0x1 and an 0x4), while TA gets one (an 0x0)
<phire>
I need to try with the simplist possible metal compute example
<phire>
I installed a seperate version of osx for running under m1n1
<alyssa>
nod
<phire>
I'm a little annoyed that metal support is missing from the command line tools install, and you have to install the full version of xcode from appstore
<alyssa>
*nod*
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<phire>
ok, weird. compute commands go over the Submit3D
<dougall>
heh, that is weird
<phire>
maybe agx only has two command processors? one for Tile Acclerator stuff, and one for everything else?
<dougall>
yeah, possibly... they seem quite different, but then it's not clear to me why the ring buffers for different types of work are separated to begin with
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