ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<cwabbott>
fwiw, adreno just added a separate command processor for binning, so that rendering and binning for the next renderpass can be done in parallel
<cwabbott>
compute shaders also use the 3d queue
<phire>
turns out I had a bug in my code, and compute shaders do actually go to the CL queue
<alyssa>
cwabbott: fancy seeing you here :)
<phire>
well, compute shaders that are submitted to a compute command encoder. Because you can also submit them as a per-tile dispatch to a render command encoder
<alyssa>
sure
* cwabbott
just lurks
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