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<imirkin> zmike: maybe wait for comments to be resolved before merging?
<zmike> imirkin: are they not resolved?
<imirkin> i left some comments
<imirkin> the main comment is "this stuff should not be needed and i haven't seen a reasonable explanation as to why it is"
<zmike> I think I responded to that in one of my first comments in which I said that no other driver has to export vulkan pointsize
<imirkin> how is that connected?
<imirkin> to what the state tracker is feeding through
<zmike> because the purpose of this is to export pointsize so that it can be used by a vulkan driver
<imirkin> why does st/mesa have to care about any of this?
<zmike> because st/mesa is the only place this data is available
<imirkin> which data exactly?
<zmike> glPointSize data
<imirkin> you mean the "fixed" point size from the glPointSize() API?
<zmike> I mean the desktop GL handling
<imirkin> isn't all that in the rast state?
<zmike> rast state doesn't tell me whether I'm in an ES context so I can precompile my shaders correctly
<imirkin> why do you care if it's ES?
<zmike> as I don't have that state at the necessary time
<imirkin> you should have rast->point_size_per_vertex
<imirkin> and rast->point_size
<zmike> except that rast=null in this scenario
<zmike> so that's not viable
<imirkin> if the former is set, then you use from shader. if the latter is set, then you load that value from the uniform
<imirkin> if rast = null that means you're very early in context creation. you can assume whatever, and it'll get set to something later
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<zmike> rast=null means I can't use the rasterizer state because it's a precompile
<imirkin> other stuff can change too
<imirkin> so you can just pick whatever value you want
<imirkin> you can't guarantee that you'll guess right anyways
<zmike> I can't guarantee it, but the st case is much more accurate than a completely random guess
<imirkin> if that's _really_ your problem, then you can make st set the rast earlier
<imirkin> so that it _is_ set for your situation
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<zmike> no, I can't, because gallium doesn't guarantee atom state ordering, so I can never, ever use the rasterizer state during precompile
<imirkin> you could just set it right at context creation
<zmike> that's irrelevant since there's other state trackers which might not
<zmike> I'm not sure why this is such an issue for you now when that pass has existed for years and the only thing I'm doing is fixing it to pass CTS
<imirkin> because you're adding a lot of, imo, very confused logic
<imirkin> which doesn't make a whole lot of sense to me
<imirkin> when it's off in some random driver i'm not involved in, i don't care too much
<imirkin> when it's in shared code that i'm involved in maintaining, i care a lot more
<imirkin> from what you said now, you're adding these oodles of logic to avoid a if (rast) check somewhere and the occasion extra recompile if you guess wrong
<imirkin> which would fix the CTS test equally well, from what i can gather
<zmike> no, now you're conflating my statements about using the rasterizer state for precompile with the ability to pass cts
<imirkin> ah ok
<imirkin> so what's the bit that makes it pass cts then?
<zmike> all of it?
<imirkin> sigh
<zmike> the fact that it also works for precompile is an added bonus
<imirkin> ok. so what's an example of a problem case, and how do your changes make it better?
<zmike> they're in the commit logs
<imirkin> i looked at the commit logs for the st/mesa changes
<imirkin> i was unable to find that info there
<imirkin> (i didn't look at the other changes)
<imirkin> i don't have a clear picture of what the problem is, nor how the changes "fix" anything
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<imirkin> cts test names, sure
<imirkin> that's not what i'm talking about
<imirkin> i don't get the problem, nor do i get the solution
<imirkin> and i know a fair amount about all this point size stuff
<zmike> so I can see
<imirkin> what's like a concrete situation that's handled poorly by the existing logic?
<zmike> off the top of my head, PROGRAM_POINT_SIZE isn't handled at all
<zmike> if the shader already has a pointsize
<imirkin> heh, wait. looking at the old code:
<imirkin> if (st->ctx->API != API_OPENGLES2)
<imirkin> else
<imirkin> /* PointSizeEnabled is always set in ES2 contexts */
<imirkin> key.export_point_size = !st->ctx->VertexProgram.PointSizeEnabled;
<imirkin> key.export_point_size = true;
<imirkin> shouldn't that be backwards? i.e. always-false for ES2? (since it's !PointSizeEnabled for desktop GL)
<zmike> no
<imirkin> (although i haven't looked precisely at what export_point_size does. probably should.)
<zmike> in the existing code the key means whether the shader needs to export a pointsize value
<zmike> not whether to run the pass
<imirkin> right ... let me read a bit of code and come back
<zmike> I didn't realize you were still in the position of strongly objecting when I happened to arrive home and thought i could snag a few minutes on marge during the downtime at the end of my three day weekend
<zmike> if that's still your position, I'll cancel and we can continue to discuss this
<zmike> but I'm not going to spend more time on it today one way or another
<imirkin> reverts work just as well
<zmike> the point (no pun intended) was to get the tests passing now and then do cleanups and prettifications later once CI is capable of catching regressions
<imirkin> well, i guess i have a slightly different philosophy, which is to make sure that upstream code is as good as possible, and all making sense. i believe this makes it easier to maintain.
<zmike> I think the only difference is in timetable
<imirkin> hm, interesitng. if export_point_size is set, it still tries to avoid clobbering existing point size export.
<imirkin> i wonder if that's not working for some reason?
<zmike> it's working exactly as I intended it to
<zmike> when my understanding of pointsize was less comprehensive
<imirkin> or is your goal to avoid having the point size be set in the shader in the first place if the "source" shader doesn't set it?
<zmike> the goal at the time was to have pointsize be exported
<imirkin> right
<imirkin> (seems to do that)
<imirkin> what's the goal now?
<zmike> to do it correctly
<imirkin> how is the existing thing incorrect?
* airlied did try removing that check, some tests seemed to pass
<zmike> because glPointSize isn't handled
<zmike> possibly other things? as I said, this is the end of a long weekend for me so what I have is the remnants of a real person's brain right now
<zmike> if you still object, feel free to unassign, and in any case I'll follow up in the near future
<imirkin> ok. then maybe come back to it and clean up the explanation when you're functioning better then?
<imirkin> ok
<imirkin> i'll deassign for now
<imirkin> and leave a comment
<imirkin> with some potential avenues to check out
<imirkin> (the comment will take a little bit to write up, but i'll do it soon)
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<JoniSt> Well, I understand now why Vulkan did away with all these implicit synchronization guarantees that OpenGL had... Writing GL drivers seems to be a very special kind of hell...
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<HdkR> Don't worry, now every application developer can experience that hell by writing a vulkan app
<JoniSt> True - but making a single application sync correctly seems to be less of a hell to me than trying to make synchronization code that works correctly with ALL applications :P
<mripard> vsyrjala: if you have a bit of time, could you have a look at https://lore.kernel.org/dri-devel/20220203115416.1137308-1-maxime@cerno.tech/ ?
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<alyssa> Why do non-software/layered/non-DRI drivers handle PIPE_BIND_DISPLAY_TARGET?
<alyssa> It looks like it's named confusingly and normal hardware+DRM drivers should only ever see SCANOUT and SHARED?
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<daniels> they're not _quite_ the same; DISPLAY_TARGET means that it's going to an external consumer like winsys, SCANOUT means that it's specifically going to be displayed by non-GPU hardware so please be gentle, and SHARED just means that someone else can access it
<alyssa> I'm not seeing the distinction (or where it's documented..)
<alyssa> it would /appear/ from the docs it's about pipe_screen::flush_front_buffer
<alyssa> and any driver that doesn't implement flush_frontbuffer doesn't need to handle DISPLAY_TARGET..
<alyssa> Kayden: speaking of, why does iris nop out flush_frontbuffer?
<alyssa> (crocus too)
<alyssa> and tegra passes it through but nouveau doesn't implement it, so that's almost certainly an untested broken code path
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<alyssa> i915 has a particularly creative way of not implementing it
<alyssa> (i915g)
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<alyssa> the other drivers implementing it are: softpipe, llvmpipe, virgl, zink, d3d12, asahi
<alyssa> (aka the drivers that go through the software WSI paths)
<alyssa> (asahi does because there is no way I am implementing macOS WSI into Mesa when the driver is only meant to ship on Linux)
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<alyssa> here is my not-even-build-tested MR to yeet them ;-p
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<MrCooper> "not-even-build-tested MR" is supposed to be an oxymoron
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<alyssa> MrCooper: see attached comment ;)
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<demarchi> danvet: had some hiccups in my last merge of drm-intel-gt-next with dim
<demarchi> danvet: first one is.... the trees diverged with all the refactors going on, getting them on the same base again would be great :).
<demarchi> so I had to change dim so it doesn't override previous fixup patches. See https://gitlab.freedesktop.org/drm/maintainer-tools/-/merge_requests/16
<danvet> demarchi, imo once you pile up fixup patches you have too many conflicts
<danvet> and should backmerge asap
<danvet> or whatever it is
<danvet> will backmerging not fix things up?
<demarchi> another issue is that... if we fixup the merge itself, it gets lost and we have to do a fixup later
<danvet> like I can throw PR into drm-next, but backmerging aint on me
<danvet> test merge in a clean tree before you send the pr
<demarchi> I agree... that's why I said first issue is "the trees diverged"
<demarchi> danvet: I wanted a --local to dim, so it does everything locally, before pushing anything. I don't think we have something like that, do we?
<danvet> -d
<danvet> for dry run
<demarchi> danvet: I fixed up the merge commit only to find out later the merge fixes got lost and I needed to fix things up again,
<danvet> demarchi, yeah that can happen with rerere
<danvet> which is why you need to run rebuild-tip and check it worked
<demarchi> but rebuild-tip means the branch was already pushed
<demarchi> humn... maybe I missed the -d, but when I looked it didn't use the local changes on the barnch I wanted
<demarchi> i.e. cat /tmp/patches.mbx | dim am
<demarchi> dim rebuild-tip will get the remote branch, not the local ref
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<ajax> eric_engestrom: you're the 21.3 boss, any objections to landing !10557 ?
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<cheako> I'm proud of the work done on https://gitlab.com/cheako/vk-layer-cache in it's current state this is a powerful tool and I feel should fill novel use cases.
<cheako> I'm going to add graphics pipeline support in the coming days, it's cumbersome. Afterwards it'll be feature complete for my purpose.
<cheako> It is missing polish and a readme. It has been suggested that a vulkan chanel would be a better place to get assistance, are there any recommendations?
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<agd5f> I presume you still need fdo ssh access for releasing X stuff for dealing with tarballs?
<Kayden> alyssa: I'm pretty sure iris_flush_frontbuffer() exists because I copied it from noop_flush_frontbuffer()
<Kayden> alyssa: and never thought of any code to put there
<Kayden> it's entirely possible that it can/should be deleted :)
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<alyssa> Kayden: fair enough!
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<shashanks> Hello @daniels
<daniels> shashanks: hi there
<shashanks> I am trying to push the amdgpu-ddx tarballs for the next release
<shashanks> but it seems like I dont have permissions to annarchy.freedesktop.org
<shashanks> can you please suggest how can I get that ?
<daniels> agd5f: ^ is this ok
<shashanks> (using the relese.sh script)
<agd5f> daniels, yes, please
<airlied> alyssa: and crocus is just c'n'p from iris
<daniels> agd5f: thanks
<daniels> shashanks: added you now, please wait 10min before trying again
<shashanks> thank you
<agd5f> daniels, thanks
<daniels> np
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<alyssa> airlied: naturally
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<tzimmermann> mlankhorst, mripard, danvet, have there been any PRs for drm-misc-next during february?
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<tzimmermann> airlied ^
<airlied> tzimmermann: don't think I've seen one
<danvet> mlankhorst, ^^ looks like overdue drm-misc-next pull
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<tzimmermann> airlied, danvet, there was a discussion about dp-helpers breaking the build and a possible kconfig fix for this. and it ended there
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<tjaalton> ajax: so, reading the new amber description it means, that it can use libglapi/libgbm as built by newer mesa, for now anyway?
<ajax> tjaalton: correct
<tjaalton> right, my deb build discards those
<ajax> i was thinking about making the fedora amber build still package them, but have mesa-libgbm Obsolete them
<ajax> so the truly retro could have an amber-only install if they really wanted
<tjaalton> I'd expect the amber dri to be installed by default still
<ajax> and, if ever the abi between the two would diverge, i've got both things already built to inspect...
<tjaalton> oh, right
<tjaalton> so, is there going to be an 'amber 1.0' or is it just a git branch?
<ajax> continue from the 21.3 branch (probably with a new name for clarity), whose version number would start at 21.3.9
<tjaalton> alright
<tjaalton> I'm calling it 'mesa-amber' for now, not uploaded to debian yet
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<ajax> or change to 22.x, maybe. but i'm kind of okay with 21.3.42 as a version number format for this.
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<shashanks> daniels: I am still not able to ssh to annarchy.freedesktop.org; permission denied (publickey)
<daniels> shashanks: are you using the correct username ('shashank') and the correct SSH key
<daniels> the same one as you use for git.freedesktop.org (not gitlab)
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<shashanks> Ah, no I was using gitlab
<shashanks> let me check that again
<shashanks> daniels: I need to update the new ssh keys there
<shashanks> should I open a new ticket ?
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<daniels> shashanks: is it the same one you're using for gitlab?
<shashanks> Yes pls
<shashanks> daniels: ^
<airlied> jekstrand: 15101 is probably for you even though it's WSI :-P
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<daniels> shashanks: ok, I've updated it, give it ~10min
<jekstrand> airlied: :cry:
<shashanks> daniels: thanks again
<daniels> np
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<Kayden> screenshots of PIGLIT_PLATFORM=gbm tests in konsole from git
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<Kayden> jljusten: ^^^
<Kayden> probably need to add code to detect whether the terminal supports it and the number of color registers it has available
<Kayden> which you can do via CSI sequences, but I'm unsure how to send those and read responses
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<alyssa> Kayden: this is terrifying
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<Kayden> :D
<jljusten> Kayden: nice. :) too bad last I checked the tmux devs seemed opposed to supporting this and related pixel in console features. :/
<bnieuwenhuizen> good enough argument to switch to screen? (not that I have a clue if they support it)
<Kayden> there is a screen branch that supports it, and some ways of bypassing it, I guess
<Kayden> it's actually part of the DEC VT340 from 1987, so it's not like we're inventing things here, heheh
<eric_engestrom> ajax: !10557 still looks good to me, and yeah feel free to merge it into 21.3; I've just changed the target branch to staging/21.3 though, as 21.3 is for released commits only, and staging/21.3 is where dev (ie. mostly cherry-picks from main) happens
<ajax> eric_engestrom: ah, gotcha. thanks, will merge shortly
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* ajax pondering a sixel wsi
<ajax> obviously you need to be able to play doom with this
<eric_engestrom> actually I forgot to mention the main point: staging/21.3 is a rebasing branch, as sometimes backports introduce issues and need to be modified (or sometimes removed); once a release is done, 21.3 is updated to point to the current state of staging/21.3, and all of that become hard history, and only stuff on top gets to be rebased
<jljusten> Kayden: I guess there's a tmux fork that supports it. https://github.com/csdvrx/sixel-tmux But, I've seen related tmux issues/PR's closed saying they don't plan to support it. :(
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<Kayden> ajax: already been done I'm afraid, https://twitter.com/rattcv/status/775213402130046977
<Kayden> apparently there's an SDL that can target it.
<Kayden> somebody even has windows XP running in qemu in mlterm
<ajax> o_O
<Kayden> but yeah maybe we just need a wayland compositor that uses libsixel
<Kayden> then we can just run wayland apps over ssh in a terminal
<ajax> the real win is doing the sixel encode on the gpu
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<daniels> relatedly, https://charm.sh is a thing
<daniels> ajax: just ML it
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<alyssa> Kayden: cant arbitrary bitmaps be encoded as CSI sequences nowadays?
<alyssa> er ANSI escape cdoes
<Kayden> that's what this is
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<alyssa> I meant, an escape code that lets you specify a raw rgb bitmap at native resolution
<alyssa> I remember seeing that a few years ago but it might've been satire :-p
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