ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<alyssa> :D
<alyssa> the DDK just uses tiler jobs for glBlitFramebuffer
<alyssa> fair enough I guess
<alyssa> I guess frame shaders for blits is a bit extra :-p
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<HdkR> alyssa: tiler jobs for different filtering options as well?
<alyssa> filtering shouldn't matter here
<HdkR> It does when you're doing a glBlit between different sizes and set GL_NEAREST or GL_LINEAR?
<alyssa> glBlit, same size
<alyssa> that really should have been optimized but meh
<HdkR> okay, so untested what it does with glBlit, different size :)
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<graphitemaster> Isn't glShaderSource supposed to accept non-null-terminated strings if the length fields are correct
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<HdkR> graphitemaster: yes
<imirkin> how else could you use GL from pascal
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<graphitemaster> Okay well NV's driver seems to be broken ?
<HdkR> You should ask your local Nvidia representative about it
<graphitemaster> Only seems to happen with ARB_parallel_shader_compile
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<kevinx> When i running dim setup, it's say "dim: Failed to fetch drm-tip", how to solve this?
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<pcercuei> narmstrong: could you give me your opinion on https://lkml.org/lkml/2022/2/12/157?
<narmstrong> pcercuei: i pushed a fix on drm-misc-next yesterday, can you check if it doesn’t already fix your issue ?
<narmstrong> pcercuei: it fixes the case when dw-hdmi is the first bridge
<pcercuei> I believe you mean 1528038385c0 ("drm/bridge: dw-hdmi: use safe format when first in bridge chain")
<pcercuei> I'll take a look, thanks
<pcercuei> It should however never be the first bridge, that would be ingenic-drm's internal bridge. And on the other side we have hdmi-connector
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<narmstrong> pcercuei: i misread the patch, yep it’s definitely ok
<narmstrong> pcercuei: I’m off next week, I’ll review it properly then
<pcercuei> Ok, I'll wait for your review then
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<anholt> hrm. r600 sb is broken, even after it's been disabled for all sorts of codepaths, but also it's still worth a 40% instruction count win over non-sb.
<imirkin> sb is definitely imperfect
<imirkin> esp in GL 4.2+ use-cases (images, ssbo, etc)
<anholt> yeah, it's just disabled for those.
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<anholt> huh. shader with "in vec4 eON_VARYINGS[10]" and only [0] used, but the variable declaration wasn't trimmed. I thought something in linking would do that for us.
<imirkin> also sb operates on the AMD ISA directly, and there is no "virtual register" numbering implemented, so if you use more than 128 TGSI TEMPs, you're sunk
<anholt> sb does too? oof.
<imirkin> sb doesn't consumer TGSI
<imirkin> it consumes the terascale ISA directly and "manipulates it" so to speak
<anholt> yeah, I guess that makes sense
<anholt> it comes after the rest of r600_shader
<imirkin> so if it's not representable there, then you're screwed
<imirkin> there have been efforts to go tgsi->sb and more recently, nir->sb, but afaik neither was complete
<anholt> yeah, I hear gerddie is rewriting the whole thing, but it's a free time project so not going fast
<anholt> I want to land https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14319 but everything in here is pretty fragile
<imirkin> just curious -- are you having trouble with just the current state of things?
<imirkin> or only when you throw nir + ntt into the mix?
<anholt> tons with the current state of thigns
<imirkin> unfortunate.
<anholt> see also: "r600" label in mesa/issues and how many of them mention sb
<imirkin> yeah, i mean sb issues are nothing new
<imirkin> but they generally end up in misrendering
<imirkin> the whole programming model for r600 is hard to grok
<anholt> yeah, and there's only specs for non-image/buffer r600, so for bugs like https://gitlab.freedesktop.org/mesa/mesa/-/issues/6028 I'm just guessing at solutions.
<imirkin> perhaps glennk or airlied will care? :)
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<imirkin> jenatali: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/18757797 -- seen this before?
<jenatali> imirkin: Yeah, that needs to be added to a skip list
<jenatali> I wish we were using deqp-runner, having a flake list that're run but allowed to fail would be nicer than having to skip them and update our expectations accordingly :(
<jenatali> It's pretty infrequent, maybe 5% hit though
<imirkin> i assume there's some reason why you're not...
<jenatali> Doesn't work on Windows
<jenatali> (Yet)
<imirkin> that's a pretty good reason
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<alyssa> jenatali: ..why not run in WSL2?
<jenatali> alyssa: the Windows machine is a VM, so WSL would require nested virt, and would require an actual GPU to be projected to the Windows host
<jenatali> Also the Windows machine is running server 2019 which doesn't have GPU support in WSL
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<imirkin> is iris-glk-traces-performance supposed to take 25min+ to complete?
<imirkin> (should it be renamed to no-performance?)
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<imirkin> ah no, looks like it just hung. twice.
<imirkin> ah no, a lot more than twice. i guess 5x...
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<airlied> imirkin: the evergreen abi docs should cover most stuff i thought but its been a while
<imirkin> anholt: --^
<airlied> sfn is gerddies thing
<airlied> doh thx , meant anholt
<airlied> sb is really rewrite it all is faster than fixing it, maybe dschuermann will got bored and realise vliw is more interesting :-p
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<dschuermann> airlied: will if you do a level-zero implementation for GCN :P
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<robclark> danvet: btw, for userspace allocated gem handles, I guess we'd also need to add a flag to PRIME_FD_TO_HANDLE to avoid stalling on dma-buf import.. for things that re-import every frame.. but there is already a flags field there so I guess not so bad
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<danvet> robclark, yeah for that one we probably then also want an out-flag that tells you that you have this already
<danvet> which might break this, or I'm not sure how you'd cope :-/
<danvet> or just accept that you can map the same buffer multiple times or something like that
<robclark> oh.. hmm.. yeah, that would be a bit awkward to deal with.. unless we just allowed multiple handles per obj
<danvet> but means you need driver support for that
<danvet> robclark, it's not the multiple handles, but the multiple mappings your driver needs to cope with
<robclark> right
<danvet> the multiple handles are no problem at all for the kernel
<robclark> I guess the other approach is keep kernel assigned handles, but try hard to not actually care what the handle is until submit/execbuf time
<robclark> hmm, but no.. we would still have the iova issue.. bleh
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