ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<DrNick>
the WSL name makes more sense if you know that Windows has a Subsystem for Windows
<kisak>
WSL's naming always seemed strange to me, my brain always reads it as [Windows Subsystem] for [OS Linux], when it should be [Linux Subsystem] for [OS Windows]
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<jljusten>
Oh, I guess all the tests that crashed are all int64, and curro's MR is changing that.
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<haagch>
hm rusticl seems still a bit annoying to compile when you have your llvm git in a custom location. first SPIRV-LLVM-Translator fails to link shared libraries and only compiles with -DBUILD_SHARED_LIBS=OFF and rusticl itself fails to compile trying to use system llvm includes instead of the ones from my llvm-config from the --native-file
<karolherbst>
jenatali: somebody from AMD probably
<karolherbst>
ROCm relies on the current code afaik
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<kkawg>
hello, can a driver from "drivers/gpu/drm" be compiled separately without recompiling the whole kernel?
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<karolherbst>
kkawg: only if you have the source of your currently running kernel
<kkawg>
ok great, thanks
<karolherbst>
there is a M= flag or something you can specify to build a specific module
<karolherbst>
would have to look it up as well
<karolherbst>
but you need the same source dir (and kernel config)
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<Ristovski>
I see that X11 (with EGL) has EGL_CHROMIUM_sync_control, is there something similar available for Wayland? eglinfo under radeonsi doesn't seem to have anything like that
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<jenatali>
jljusten: I followed up in email too, but that is actually fixing things, not breaking them :)
<jenatali>
alyssa: Simple fix. We don't allocate USAGE_DEFAULT as directly mappable. Just need to use the MAP_PERSISTENT flag to override that
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<karolherbst>
huh.. my texture var stuff has an annoying bug and that's driver_location being completely useless now... though I don't know if any driver use this over bindings
<alyssa>
jenatali: sparkles
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<karolherbst>
jekstrand: sooo.. currently we set driver_location and bindings for all image/sampler vars, but I do wonder what's the actual correct thing to use here, just binding? What would driver_location mean here or should that be equal to binding?
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<karolherbst>
the actual problem I have is, that texture/sampler being part of the uniform space is, that they get space assigned through lower_explicit_io and I'd rather be them all 0 sized, but I can imagine this could mess up derefs, because their size are 0 out of the sudden
<karolherbst>
maybe it's fine... dunno
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<AndrewR>
karolherbst, hello! Long ago you asked somewhere about graphical CL programs for testing - I found compubench but it requres 64 bit wine and in my 64 bit chroot I do not have rust/mesa git for testing ...
<karolherbst>
uhhhhhh
<karolherbst>
but yeah, might be a good thing to benchmark with that :D