ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<DrNick> the WSL name makes more sense if you know that Windows has a Subsystem for Windows
<kisak> WSL's naming always seemed strange to me, my brain always reads it as [Windows Subsystem] for [OS Linux], when it should be [Linux Subsystem] for [OS Windows]
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<alyssa> jenatali: okay, nerdsnipey ARB_buffer_storage MR up for d3d12 et al
<alyssa> have fun (-:
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<jenatali> alyssa: Let's see what CI says
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<HdkR> ooo, buffer_storage!
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<jenatali> Nope, doesn't work out of the box :(
<jenatali> Probably something trivial
<alyssa> Aww
<jenatali> I can take a look next week
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<alyssa> no rush heh
<alyssa> virgl means I can't delete the CAP so I don't really care what happens with that MR
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<jljusten> Is it possible that curro's nir change (https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19128) is breaking test-d3d12-quick_shader (https://gitlab.freedesktop.org/mesa/mesa/-/jobs/30672825)?
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<jljusten> Oh, I guess all the tests that crashed are all int64, and curro's MR is changing that.
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<haagch> hm rusticl seems still a bit annoying to compile when you have your llvm git in a custom location. first SPIRV-LLVM-Translator fails to link shared libraries and only compiles with -DBUILD_SHARED_LIBS=OFF and rusticl itself fails to compile trying to use system llvm includes instead of the ones from my llvm-config from the --native-file
<karolherbst> jenatali: somebody from AMD probably
<karolherbst> ROCm relies on the current code afaik
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<kkawg> hello, can a driver from "drivers/gpu/drm" be compiled separately without recompiling the whole kernel?
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<KunalAgarwal[m]> Hello, So I have 2 buffers - input and output.. have generated textures from then using dmabufs.... (full message at <https://matrix.org/_matrix/media/r0/download/matrix.org/xfqHbNZIDNavKlixkUewWMny>)
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<karolherbst> kkawg: only if you have the source of your currently running kernel
<kkawg> ok great, thanks
<karolherbst> there is a M= flag or something you can specify to build a specific module
<karolherbst> would have to look it up as well
<karolherbst> but you need the same source dir (and kernel config)
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<Ristovski> I see that X11 (with EGL) has EGL_CHROMIUM_sync_control, is there something similar available for Wayland? eglinfo under radeonsi doesn't seem to have anything like that
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<jenatali> jljusten: I followed up in email too, but that is actually fixing things, not breaking them :)
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<KunalAgarwal[m]> > <@kunalagarwal18:matrix.org> Hello, So I have 2 buffers - input and output.. have generated textures from then using dmabufs.... (full message at <https://matrix.org/_matrix/media/r0/download/matrix.org/faQSdMKBzaJXZbQtLhXDWnqN>)
<jenatali> alyssa: Simple fix. We don't allocate USAGE_DEFAULT as directly mappable. Just need to use the MAP_PERSISTENT flag to override that
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<karolherbst> huh.. my texture var stuff has an annoying bug and that's driver_location being completely useless now... though I don't know if any driver use this over bindings
<alyssa> jenatali: sparkles
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<karolherbst> jekstrand: sooo.. currently we set driver_location and bindings for all image/sampler vars, but I do wonder what's the actual correct thing to use here, just binding? What would driver_location mean here or should that be equal to binding?
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<karolherbst> the actual problem I have is, that texture/sampler being part of the uniform space is, that they get space assigned through lower_explicit_io and I'd rather be them all 0 sized, but I can imagine this could mess up derefs, because their size are 0 out of the sudden
<karolherbst> maybe it's fine... dunno
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<AndrewR> karolherbst, hello! Long ago you asked somewhere about graphical CL programs for testing - I found compubench but it requres 64 bit wine and in my 64 bit chroot I do not have rust/mesa git for testing ...
<karolherbst> uhhhhhh
<karolherbst> but yeah, might be a good thing to benchmark with that :D
<karolherbst> but I think it might require gl_Sharing
<AndrewR> BUT they say in special window virtualize os not allowed/disabled, also downloads some data from server
<AndrewR> karolherbst, on main page they say openCL 1.1
<AndrewR> karolherbst, but this might ean images/gl sharing too ...
<AndrewR> karolherbst, also, apparently Adobe Premiere cs6 can se opencl somewhat. If you have copy of it you can try it in wine also
<karolherbst> yeah.. I'll look into it at some point, just have to actually upstream some stuff first :D
<AndrewR> karolherbst, https://www.geeks3d.com/20220802/gpu-caps-viewer-1-56-released/ - this one starts but draw balck/greu window on CPU CL tests ..
<karolherbst> mhhh
<karolherbst> I'd say the application is broken, but what do I know
<karolherbst> though not sure how much wine messes with CL at runtime
<karolherbst> and if that even works
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<AndrewR> karolherbst, well, GL 3.2 mesh exploder was too much for this gpu :}
<karolherbst> figures
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<AndrewR> karolherbst, postFX cpu shows rtating red torus ...so, something.
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<airlied> the mimute zmike goes away someone announces a gl on metal not using mesa
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<jenatali> On the one hand they're missing out. On the other hand, one less language and platform Mesa has to support
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<AndrewR> karolherbst, also (not quite visual but hopefully still work) https://github.com/roehrdor/opencl-jpeg-encoder
<airlied> jenatali: even just forking mesa to get the frontend would save a lot of time :-)
<jenatali> True
<bnieuwenhuizen> wait, what announcement?
<karolherbst> airlied: waith waht?
<jenatali> Looks like he announced it on Reddit 11 months ago
<airlied> it just popped up on hn
<karolherbst> yeah wtf
<airlied> I asked why mesa, his response clearly show cluelessness, so I shall move on :-P
<airlied> why not mesa
<jenatali> Oof, yeah
<airlied> if you count mesa as bloat then you clearly have no idea how much work a GL impl is
<jenatali> I'll say that the DRI stuff is a bit of bloat these days now that Mesa is only gallium drivers, but that's about it
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<AndrewR> karolherbst, https://github.com/MiKom/clipt - this proj definitely says about CL-GL interop. so may be useful for testing
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<ElementW> ElementW
<ElementW> oops
<ElementW> Ctrl+F failed, don't mind me :)
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<alyssa> Latest contributor to low FPS in applications, as revealed by additional performance instrumentation...
<alyssa> Setting GALLIUM_HUD=fps (-:
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<jenatali> Ouch
<alyssa> jenatali: Presumably due to https://gitlab.freedesktop.org/mesa/mesa/-/issues/16
<alyssa> Unclear whether I should make panfrost's batch tracking smarter or make hud less stupid
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<alyssa> cmarcelo: Why does PIPE_CAP_GL_SPIRV exist? Why can't all drivers set the CAP?