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<jessica_24> hey glennk, emersion, robclark: I agree that there will be a seam if we put 2 layers of different precision side by side, though I'm not sure what could be done on driver side to fix this
<jessica_24> Maybe we could expose something like a max_bitdepth property so that userspace can pass in a color value with the matching precision? Though I don't think that this should block the solid fill feature
<jessica_24> If we're ok with the RGB323232 color fill value being truncated, I'll move ahead with the v2 for the series
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<robclark> jessica_24: I guess the question is, whether any hw supports scanout w/ higher precision than solid fill? (I'm not entirely sure about dpu.. but otherwise we can leave the bitdepth prop until someone shows up with hw that needs it, I guess)
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<Lynne> airlied: I got a few correct frames
<Lynne> but for some reason, at the start of files, is a weird collection of frames that doesn't quite work right
<Lynne> the source itself is weird, for some reason even trying to seek through the first few frames in mpv doesn't work
<jessica_24> robclark: to fix the seam issue wouldn't the precision of the source format be more relevant? since that way we'd be able to truncate color value for the layer w/the larger bitdepth to match the smaller bitdepth
<robclark> the source format of the non-solid-fill layer? I'm assuming that either hw or driver will truncate the solid-fill color to match the highest bitdepth layer
<abhinav__> robclark i thought the driver would just truncate it to the max number of bits supported for each channel by the hw for the solid fill. So lets say, we got the color in RGB323232 format, but the hw has only 8 bits for each channel for the solid fill plane, it will get truncated to 8.
<abhinav__> how would truncating it to match highest bitdepth layer help fot eh case which glennk mentioned? in the example given, the scanout layer had a lower bitdepth than the solid fill plane
<abhinav__> so that would anyway not avoid the seam
<robclark> well, if there is only a single non-solidfill layer, then truncating the solidfill color to that depth would avoid the seam.. but I guess we could just say this is userspace's problem, it should do the truncation if it wants (ie. just because it has 32b/channel doesn't mean it needs to use all the low bits)
<abhinav__> robclark correct , thats what we felt too. that it should be taken care of by userspace
<abhinav__> answering your question about scanout having higher precision than solid fill
<abhinav__> that is not the case for DPU
<robclark> but userspace can do it without needing any uapi, it can just realize that however many low bits of the 32b/chan value should be zero to avoid a seam
<abhinav__> robclark correct and thats why jessica_24 wrote that she will go ahead with v2 as it should not block the driver side of things
<robclark> ahh, ok.. then sg
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<macromorgan> hate to be a bother, but was wondering if someone could help a newbie out on his code... I'm trying to build a new function for a panel but can't seem to get it to work.
<macromorgan> keep getting a null pointer dereference. I'm adding the function first to a driver I'm writing and if I get it working I'm going to push it upstream into a proper of_drm.c file (or another appropriate location).
<macromorgan> the function I'm working on is titled "drm_of_get_dsi_bus()", and it throws the null pointer dereference when it calls devm_mipi_dsi_device_register_full() on line 433... I just can't figure out why...
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<jmondi> Hello channel! I am trying to bring up a camera on an Android system that uses upstream mesa through libgbm. My camera preferably produce NV12, which currently doesn't seem supported by mesa in https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/gbm/backends/dri/gbm_dri.c#L437
<jmondi> am I looking in the right place, and if that's the case, is there any reason why it seems to me only RGB formats are supported by the mesa libgbm implementation ?
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<jmondi> seems like a similar question went unreplied https://gitlab.freedesktop.org/mesa/mesa/-/issues/7745
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<pinchartl> jmondi: I'm also very curious to know why the mesa gbm dri backend doesn't support YUV formats
<pinchartl> minigbm does
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* pinchartl is also curious about where the gbm experts hang out :-)
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<lynxeye> jmondi: pinchartl: Because Mesa treats GBM as the glue between accel APIs and KMS that it was originally designed to be. Rendering (or doing anything accelerated at all) into a YUV target is somewhat exotic if supported at all.
<lynxeye> I'm not saying that supporting YUV in GBM is a bad idea, just that nobody needed it really until now.
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<lynxeye> jmondi: On non-android Linux you normally allocate on the camera side and just import the NV12 buffer into Mesa, which works fine.
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<jmondi> lynxeye: thanks, let me check how this works with minigbm in example
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<jmondi> with chromiumos in example, which use mingbm, I presume NV12 allocation is supported
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<jmondi> https://github.com/intel/minigbm/blob/master/rockchip.c#L136 "/* Camera ISP supports only NV12 output. */"
<jmondi> might be related as I'm working with a Rockchip SoC..
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<daniels> pinchartl: 'gbm experts'? plural?
<daniels> jmondi: indeed, Android and CrOS have a centralised memory allocator (gralloc/minigbm) because they can tune it to their very specific usecases - in our more generic cases, we can't do that, and GBM is not a generic buffer allocator. as lynxeye says, if you have a camera/codec output buffer, then allocate it there and import it into the GPU/display, which does work
<jmondi> daniels: thanks! unfortunately I'm not in control of the buffer allocation as it's the Android camera service handling that
<jmondi> I wonder if trying to replace mesa/libgbm with minigbm might be a possible way forward
<jmondi> in my Android build I mean
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<daniels> sure, if it's a binary you can't modify then you could do something like that, though iirc CrOS have their own downstream Rockchip memory-allocation ioctl which you'd need to pull into your kernel
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<jmondi> it's not binary distributed, as I have access to the code would your suggestion be to implement NV12 support in mesa's libgbm (not an upstreamable change if I got you two right though)
<daniels> no, I mean in the Android camera service, make it not use GBM
<jmondi> afaiu it's doesn't it goes through gralloc which implements standard android's API and then the gralloc module calls into libgbm
<jmondi> when it comes to modifying the android service: I would not go there, it would make my camera system work on a very customized setup
<daniels> in that case, probably use minigbm and make sure you pull the downstream kernel patches it depends on
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<jmondi> daniels: I'll look into that
<jmondi> and thanks for raining on my parade :)
<daniels> any time!
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<Lynne> airlied: any interest in writng encoding code?
<Lynne> should be simpler than decoding
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<Didgy> Any advice on how I can breakpoint into Vulkan functions? I've compiled Mesa, set the environment variable, and at this point I'm just using CLion to breakpoint debug the VkCube app. But it instantly skips the Vulkan functions when I try to step into them
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<dj-death> Didgy: have you compiled in debug?
<Didgy> Yeah, I'm fairly certain I did
<Didgy> I'll figure out how I can inspect the .so to see if it has any debug symbols
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<MrCooper> Didgy: file will tell you
<MrCooper> well, whether or not it's stripped, anyway
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<Didgy> I'm basically trying to learn more about how Vulkan function translates to the driver stuff
<DavidHeidelberg[m]> MrCooper: i have brach I work on with some experimental debug info + coredumps
<DavidHeidelberg[m]> Oh, we not talking about CI, ignore me :)
<MrCooper> Didgy: it may be that gdb can't follow the ICD loader's dispatch code, in which case you may need to figure out the name of the Mesa function via the source code
<MrCooper> s/gdb/CLion/
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<Didgy> Ah, so I gotta manually figure out where to set the breakpoint in Mesa then? I can try that, gonna take some minutes
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<alyssa> hakzsam: why does GPL fast-linking go through NIR/ACO at all?
<alyssa> isn't it just a memcpy to concatenate the shader parts? (or an indirect branch and fast linking is absolutely trivial?)
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<hakzsam> alyssa: I suppose applications can pass DISABLE_OPTIMIZATIONS like Zink does for fast-linking, so all NIR opts should be disabled to create pipelines as fast as possible in this specific case
<hakzsam> then applications can compile the same pipeline with link-time optimizations in the background and switch to that pipeline when it's created
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<hakzsam> there is another path though when VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT isn't set, in this case we import the binaries directly from the libs
<pinchartl> daniels: I thought the plural was used for == 0 and > 1 in English, as in "there are no experts". seems appropriate to me ;-)
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<alyssa> hakzsam: what I meant, fast linking without LTO shouldn't go through the compiler at all, no?
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<ishitatsuyuki> not sure I'm missing something here, don't we just emit the shader jump pointers for fast linking in RADV?
<ishitatsuyuki> If you can compile the partial libraries (VS-only/FS-only) upfront, I don't think VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT is relevant here. It controls the code optimization itself, not link-time optimization.
<ishitatsuyuki> Link-time optimization is controlled solely through VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, if it's specified, optimize, if it's not, "implementations should instead perform linking as rapidly as possible"
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<hakzsam> alyssa: yeah, it doesn't, only in libs and binaries are then imported when creating the pipeline
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<qyliss> alyssa: do you have the asahi driver working on M2 on macOS?
<qyliss> (I hope this is the right channel to ask!)
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<alyssa> hakzsam: right ok, so the code change is right but the commit message is wrong?
<alyssa> qyliss: no, although it's possible lina does
<alyssa> planning to drop macOS support from asahi as soon as compute kernels land upstream
<alyssa> so patches not really wanted either..
<qyliss> ah okay
<karolherbst> 👀
<alyssa> karolherbst: not happening soon don't eyes me :p
<karolherbst> don't have a M2 midnight yet anyway 🙃
<ccr> :D
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<karolherbst> so there is still time :P
<qyliss> In that case I'll just ask you rather than sending a patch, since I can't really test it:
<qyliss> I noticed asahi is missing from this list, and was wondering whether that was an oversight or intentional: https://gitlab.freedesktop.org/mesa/mesa/-/blob/20e670d0603a9f06e64c691a19aba1ec5361a31c/meson.build#L870-891
<qyliss> Since it's a non-swrast gallium driver
<karolherbst> alyssa: also I'll be on vacation until the end of year anyway :D
<karolherbst> (though you probably know already anyway 🙃 )
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<alyssa> qyliss: what does gallium 9 have to do with macos?
<qyliss> Nothing except that I wanted to try to test it using upstream stuff
<qyliss> Because if it was a bug, but didn't affect upstream, I wouldn't bother anybody about it
<qyliss> (And my assumption was that gallium 9 would work on macOS with asahi — that may have been incorrect, but I didn't get that far)
<alyssa> no, that's incorrect
<alyssa> gallium 9 requires at least some driver patches
<alyssa> and uhhh
<qyliss> aha, okay
<alyssa> gallium 9 on macOS on M2 on Asahi is so far off the beaten path that... yeah
<qyliss> Yeah
<alyssa> gallium 9 on Linux on M2 on Asahi I would happily take patches for though
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<alyssa> hardest thing would be supporting ARB_clip_control without disrupting GL
<qyliss> Maybe I can improve that error message about requiring a non-swrast gallium driver then, to make it clear it can't be just any other driver.
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<alyssa> sure
<alyssa> a hw gallium driver that supports nine
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<airlied> Lynne: interested kinda, time for it maybe not, but would need to dig in
<airlied> not sure if anv decode is more value than amd encode
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<Lynne> airlied: amd encode > anv decode
<Lynne> consider this - amf exists, and it's awful
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<Lynne> vaapi encode on amd has been kinda buggy, we get plenty of users resorting to amf which none of us has ever used or even touched since it got merged
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<airlied> Lynne: the problem is vaapi is buggy, is that it's the only reference I have :-P
<airlied> so anything I implement will be similarly buggy
<bnieuwenhuizen> can we trace amf?
<bnieuwenhuizen> with amdgpu_intercept etc?
<airlied> good question, no idea, never even heard about amf until now :-P
* airlied also isn't that invested in video that I want to trace things
<airlied> I suppose if there are h264 encoder CTS tests I could start looking into it
* airlied will see what next week airlied thinks
<Lynne> I'll try to get some I-frame encoding working during the weekend on nvidia so there's code to write drivers to
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<Lynne> err, weekend? I forgot today's monday; I'll get to it as soon as I figure out the ref frame ordering
<jenatali> It's... Friday?
<kisak> not when you have a day ordering issue ^_^
<Lynne> on some hardware sunday's the start of the week, right? have to remember to specialcase this...
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<DavidHeidelberg[m]> Who is going to the FOSDEM 2023?
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