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<mareko> zmike: MESA_SHADER_CAPTURE_PATH dumps the shader from KHR-GL46.gpu_shader_fp64.fp64.state_query, MESA_GLSL doesn't work for some reason
<mareko> zmike: the shadow compare test was supposed to be NEVER
<mareko> zmike: dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader should expect that a uniform in GS is referenced by GS, instead it should expect that the uniform might be moved to FS and check both
<mareko> zmike: *dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader shouldn't expect that a uniform in GS is referenced by GS, instead it should expect that the uniform might be moved to FS and check GS and FS
<airlied> mareko: for fp64 is that a fixed function mesa shader then
<airlied> ?
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<mareko> airlied: no
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<airlied> arrgh qcom got a vulkan ext and didn't update their struct types
<HdkR> Is it a good extension at least?
<airlied> multiview per render area
<airlied> no idea :-P
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<pjakobsson> igt git broken?
<pjakobsson> I cannot clone
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<tjaalton> when is 23.0.1 going to be released? it's four weeks since .0
<ccr> [20:59] <dcbaker> PSA: I am working on the next meas 23.0 stable release, the situation with the CI is slowing things down. I'll be cutting the release as soon as possible
<tjaalton> alright, thanks
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<javierm> tzimmermann: I think we already dicussed this, but would like to pick your brain for https://bugzilla.redhat.com/show_bug.cgi?id=2176782
<javierm> tzimmermann: the problem is user expectations, it seems they expect that simpledrm would work even when booting on BIOS without passing a vga=$mode option
<javierm> I believe you said that we could add a vesadrm driver if someone wanted to query and set the VGA mode?
<javierm> anyways, for X11 of course works because there's an user-space VGA driver there, but not for wayland compositors that require a dri device
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<javierm> tzimmermann: we were discussing with jfalempe and believe that the workaround could be to add a "vga=normal" cmdline param for the "basic graphics mode" boot entry
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<javierm> what do you think?
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<javierm> s/user-space VGA driver/user-space VESA driver
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<zmike> mareko: ah okay, thanks
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<javierm> jfalempe: https://bugzilla.redhat.com/show_bug.cgi?id=2176782#c15, I'll try to type a patch for the anaconda installer to do this
<MrCooper> can I get a review for https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21781 "ci: Enable LTO for fedora-release job"?
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<zmike> mareko: re: dEQP-GLES31.functional.geometry_shading.query.referenced where in the spec does it allow uniforms to be promoted to the next stage?
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<gawin> for being able to run CTS via ssh the target should be null? (like gbm for piglit)
<zmike> surfaceless
<zmike> mareko: I see now for the state_query one; which uniforms are you able to eliminate?
<gawin> thx
<tzimmermann> javierm, i'll be around later today to discuss
<javierm> tzimmermann: sure, no rush. Thanks!
<zmike> can I get an ack on this trace patch https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21609
<zmike> literally anyone
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<psykose> i heard some wind blow by and shout "go zmike merge the patch!"
<psykose> does that count
<zmike> it does not
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<gawin> seems like amd moved docs to gpuopen (yesterday or today)
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<jfalempe> javierm, thanks for taking care of that.
<javierm> jfalempe: yw
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<mareko> zmike: all uniforms that are unused are eliminated; if a shader writes a uniform into a shader output and that output isn't used in the next stage, the output is removed and uniforms become unused, but if the output IS used in the next stage, Mesa moves the uniform to the next stage and replaces the input load with a uniform load and removes the input and output
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<mareko> for uniforms to be propagated to the next stage, the outputs must store the uniform as-is, e.g. "output = uniform;" is propagated, but "output = uniform * 2;" isn't propagated, but may be propagated once we implement it
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<mareko> Vulkan could propagate any UBO loads across shaders easily if all shaders share the same descriptor list
<zmike> mareko: unused=eliminated sure, but if I'm not mistaken the geometry shader case uses the uniform to write gl_Position
<zmike> so I'm wondering how you're promoting that into the fs
<zmike> or is this another case where MESA_GLSL=source isn't showing me the real shaders
<mareko> gl_Position isn't touched with GS->FS
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<zmike> so then how is it you're eliminating the uniform load in the gs?
<mareko> zmike: actually, it's not the GS
<mareko> zmike: u_position is moved from VS to GS, and the test expects GS to return 0 for the referenced query, but it returns 1
<mareko> gl_Position has no meaning in VS->GS as is treated like VARn
<zmike> right, okay, I think I misunderstood what you were saying initially
<mareko> I think I described it incorrectly initially
<zmike> it looks like the test expects GS to return 1
<mareko> for u_position?
<zmike> yes
<zmike> Query GL_REFERENCED_BY_GEOMETRY_SHADER, got 1 value(s), value[0] = GL_TRUE
<zmike> is the test output
<zmike> err
<zmike> oh I see, this is u_offset
<zmike> okay, I will fix this
<mareko> Description="Unreferenced uniform u_position" .... Query GL_REFERENCED_BY_GEOMETRY_SHADER, got 1 value(s), value[0] = GL_TRUE .... Error, expected GL_FALSE.
<zmike> yeah I was looking at u_offset
<zmike> my mistake
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<mareko> it would be silly if the spec required us to return what the original source code contains
<zmike> easy to fix
<zmike> for the state_query one I wanted to know which uniforms you were seeing problems with so I can write a commit log
<zmike> mareko: in addition, do you have any ideas for doing late selection for global glthread enablement? basically I want to 1) enable it globally 2) disable for big.LITTLE arch in some cases (tbd) 3) apply driconf glthread disables/enables
<zmike> sort of in that order of precedence
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<tzimmermann> javierm, i read through that bug report. this only happens on bios systems, AFAICT?
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<javierm> tzimmermann: correct
<javierm> for EFI it doesn't happen because the EFI firmware provides a framebuffer through the EFI-GOP runtime service
<tzimmermann> javierm, your bootloader should set the videomode via vesa
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<javierm> tzimmermann: is that the gfxmode=keep in grub config or ?
<javierm> tzimmermann: but yes, I mentioned that if either the bootloader (or the kernel via vga=$mode) set a framebuffer, then simpledrm will pick it
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<tzimmermann> javierm, it's a number of things: load_video ; set gfxmode=<mode> ; set gfxpayload=keep
<tzimmermann> i don't think that the kernel needs patching. i have such a system (x86-64 + BIOS) and it runs simpledrm
<tzimmermann> javierm, qemu is also a bios-system. does your cd image work with qemu?
<tzimmermann> in 64-bit mode
<tzimmermann> IIRC, grub runs in 32-bit or even real mode. so it can use vesa. only later the kernel switches to 64-bit
<javierm> tzimmermann: good question. I'll test that
<javierm> it may be that the fedora grub config is the problem then
<javierm> tzimmermann: thanks for the pointer. I'll add that info to the BZ after testing in a legacy BIOS VM
<javierm> tzimmermann: the set gfxmode=<mode> is something that the Suse installer sets or ?
<tzimmermann> maybe these users can experiment with the grub settings while they boot
<javierm> tzimmermann: yeah, question is how to get that by default instead of needing a custom grub config
<javierm> that's why I thought that maybe for the "Safe graphics mode" (that AFAIK sets "nomodeset") it could add a vga=normal
<javierm> or vga=ask if the user wants to choose a mode
<tzimmermann> javierm, do you use grub on the cd? i think suse uses soemthing else
<javierm> tzimmermann: right, fedora also uses syslinux I believe
<javierm> but I was going to test installing a system and then testing booting with the safe graphics mode
<tzimmermann> javierm, ok. same here
<tzimmermann> that's a different story then: it may not select the correct vesa mode. but it should allow for vga=
<tzimmermann> could users set this on the command line
<javierm> tzimmermann: yeah, with vga= it should work
<tzimmermann> IIRC there are options to configure video output on suse installers
<javierm> is just that users were expecting it to work without anything setting a vesa mode, but as explained in the ticket that wasn't the case for vesafb either
<javierm> that is, before it was vgacon -> fbcon using fbdev emulation of the native DRM
<javierm> and for X11 it only worked due Xorg having a VESA user-space driver. So I don't know why they thought that simpledrm would be different
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<javierm> tzimmermann: thanks for your thoughts. I'll look at the bootloader story w.r.t VESA mode setting
<tzimmermann> javierm, i'd tell them to try vga=318 to get 1024x768-16
<tzimmermann> i'm not sure if that really works on 64-bit systems, but it's worth trying
<tzimmermann> you *cannot* use vga= with grub2. it'll tell you to use gfxmode= and gfxpayload=keep
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<javierm> tzimmermann: really? I thought that you could change
<tzimmermann> javierm, grub2 complains that vga= is deprecated. it insists on using its own settings instead
<tzimmermann> but syslinux still supports vga=
<tzimmermann> grub2 configures video output and hands it over to the kernel
<tzimmermann> the linux kernel handles vga= very early in the booting. when it still runs in real mode. i'm not sure how this interacts with the boot loader
<tzimmermann> so maybe there's some magic behind vga= that grub2 devs don't want to support any longer
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<tzimmermann> javierm, IIRC boot_params comes from the boot loader. and the screen_info comes from that. it's later interpreted by the sysfb code https://elixir.bootlin.com/linux/latest/source/arch/x86/kernel/setup.c#L910
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<mareko> zmike: not sure what you mean, also why not do thread pinning for big.LITTLE?
<zmike> mareko: I've created https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21926 to solve big.LITTLE; the issue isn't pinning, it's just having too many threads
<zmike> I tried pinning initially, but having the thread active is too much
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<mareko> zmike: I would just turn off glthread at its initialization and keep gallium out of
<mareko> it
<zmike> mareko: the issue is that it's still good in some very select cases
<zmike> for source games, for example, it's still faster somehow
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<zmike> otherwise yes, it would be simpler to just add this bit into dri_context.c
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<mareko> I would just add it the big.LITTLE logic into glthread.c with an option override from driconf
<zmike> hm
<zmike> I'm not entirely sure what that would look like?
<mareko> _mesa_glthread_init can fail, so make it fail for big.LITTLE if ctx->st->options doesn't override it
<zmike> hm st->options doesn't seem to have a glthread member so I guess I'd have to add that too
<mareko> it's just for driconf options
<mareko> I wouldn't mess with the pipe loader for glthread
<zmike> I agree, I'd rather not
<zmike> maybe I'm not understanding what you mean after all...how can I determine whether the app is enabling glthread vs the driver from st->options
<mareko> you mean driconf vs driver
<zmike> yeah
<zmike> that
<jenatali> I think he's suggesting a new driconf option to override the big.LITTLE defaults for glthread
<jenatali> That would only be set per-app
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<mareko> drivers only set the default value of mesa_glthread and driconf only overrides it for apps, it's not possible to split that right now
<mareko> well it technically is possible with some extra work
<zmike> driconf in general makes my head hurt
<zmike> basically I want to set the default value based on big.LITTLE and then have driconf apply on top of that
<mareko> or make the driver default a PIPE_CAP, and call _mesa_glthread_init if CAP || driconf
<zmike> hm
<zmike> that's terrible but probably less terrible than involving the loader
<zmike> though that wouldn't handle cases where driconf disables glthread
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<zmike> since driconf would be false by default?
<jenatali> Seems like driconf should be an enum
<robmur01> zmike: FWIW, peeking at that PR out of curiosity, I wouldn't rely on any kind of consistent CPU ordering with big.LITTLE. At least not on Arm ;)
<jenatali> Override to false, override to true, override to true even for big.LITTLE
<zmike> robmur01: yeah I figured, it's just a proof of concept atm
<zmike> but thx for the info
<zmike> jenatali: and yes, as usual a tristate bool would solve all problems
<robmur01> ideally there should be a "capacity" figure exposed somewhere which is really the indicator you want, lemme check...
<robmur01> ah yes, /sys/devices/system/cpu/cpuX/cpu_capacity - that should represent the kernel's internal measure of big.LITTLEness
<zmike> oh cool
<zmike> thanks for the tip
<robmur01> beware yet again, though, that there may be more than just two values - we have "mid" CPUs now too :(
<mareko> using those DRI_CONF definitions is also not fun, see how radeonsi defines its driconf options and defaults in si_debug_options.h
<zmike> maybe a stupid idea, but I wonder if I could just inline all the u_cpu calls into the driinfo header and have it evaluate that on init?
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<mareko> you need C++ for that
<mareko> the macros are just structure definitions, I think C doesn't allow function calls there
<zmike> yeah, but if only
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<zmike> mareko: your glthread_init disablement idea also doesn't seem like it would handle the default=disable,driconf=enable case 🤔
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<javierm> tzimmermann: sorry, I was on a medical appointment. Yes but IIRC the arch/x86 early code can override it with vga=
<javierm> I'll check the code later
<javierm> tzimmermann: and thanks!
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<tzimmermann> yw
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<enunes> I'm a bit confused by the CI announcement in gitlab fdo, my runner seems to still be picking jobs running in mesa/mesa and people's forks, do I need to make the change in that referenced issue otherwise it will stop picking jobs soon?
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<MrCooper> enunes: I'd ask bentiss on #freedesktop
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<anholt> enunes: if you don't make the change on your runner, then if they get past our first-pass filtering then they might attack your runner.
<anholt> if you don't make the change, your runner stays open for all
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<enunes> anholt: ok I see, thanks for the clarification
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<Lynne> hmm, p_dual_src_export_gfx11 has some issues
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<Lynne> either I can't replicate it anymore, or the size of the fourth definition is not 2
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<Lynne> nope, the size of the fourth definition is definitely not 2, but it's still an sgpr, weird
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<Lynne> I think the issue is that bld.def(bld.lm) somehow returns an incorrect sgpr def, but I can't look through the abstractions to trace it
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<Lynne> hakzsam: any ideas or should I post an issue?
<pendingchaos> why would it be an issue that the size isn't 2? a size of 1 is normal for wave32
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<jenatali> Ugh
<jenatali> Someone broke the Windows build
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<pixelcluster> how even? isn't that checked in CI?
<zmike> I hope it was me
<jenatali> Windows CI is temporariliy disabled...
<jenatali> It was https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6156. Added a pthread.h include in common code
<pixelcluster> oof
<jenatali> Agreed
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<anarsoul> jenatali: although I don't see pthread.h in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6156.patch
<jenatali> anarsoul: Sorry, it started pulling in the wsi_common_queue.h on Windows, which includes pthread references
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<jenatali> There's also the DRM fourcc header it pulls in...
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<Lynne> pendingchaos: ah, right, I had RADV_PERFTEST=pswave32 enabled, disabling it fixes the error
<Lynne> overriding the check to allow it doesn't revel any issues _at a glance_
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<eric_engestrom> Venemo: just wanted to say thanks for going through all the issues and labelling them :)
<eric_engestrom> it's giving me a bunch of emails to read, but it's very useful to actually see all these issues I missed
<Venemo> eric_engestrom: sorry about the spam
<jenatali> +1
<eric_engestrom> no worries, I think of it as emails I should've received a long time ago but they got "delayed" :P
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<Venemo> I think most of us (myself included) look at labeled issues and the issues without labels just fall through the cracks
<Venemo> the more issues there are without labels, the more likely they are to become buried
<Venemo> there are 4 issues remaining without labels, I'm not really sure what to do with those
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<zmike> tag them as ci and say the crypto miners did it
<ccr> "I'm not saying it was {aliens | crypto miners} .. but it was {aliens | crypto miners}."
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<Venemo> lol zmike :)
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<anholt> mupuf: keywords-gfx10-navi21-1 looks dead
<anholt> last two jobs failing in the reboot loop to boot the machine
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<Lynne> Venemo: PR updated
<Lynne> btw if you rebase your mesh shader PR on main, I could test it right now
<Venemo> Lynne: can you assign 21934 to marge bot or do you need me to do that for you? also, out of curiosity why do you use pswave32?
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<Venemo> Lynne: which mesh shader MR do you mean?
<Lynne> !21409
<Lynne> I use pswave32 for really no reason at all but to test it, and to claim I have every single non-debugging perftest flag on
<Venemo> I see
<Venemo> are you aware it decreases performance?
<Lynne> no, is it not like the other wave32 flags, which are used only if needed?
<Venemo> what do you mean?
<Venemo> all wave32 flags will switch the corresponding stage to use wave32 mode (with the exception of CS for a case when it may cause game bugs)
<Lynne> yeah, come to think of it, I didn't really check, but w/e
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<Lynne> (no I do remember, checking, but I must've misunderstood from reading the source)
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<Venemo> Lynne: I've rebased 21409 for you now, it was a clean rebase just 1 patch needed to be changed (a function was moved to a different file)
<Venemo> Lynne: regarding Wave32, we currently only use it by default for ray tracing shaders on RDNA2, we have some plans for using it by default in some other cases but we never took the time to do that, we only have the perf test flags which just crudely switch this mode on for that stage and that's it.
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<Lynne> thanks, I'll test it
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<Lynne> btw, I can't assign it to margebot, I'm not a dev
<Lynne> you'll have to do that
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<Lynne> Venemo: I get quite a bit "Undefs can only be used in certain operands: v2: %21 = buffer_load_dwordx2" prints with !21409
<Lynne> and "Undefs can only be used in certain operands: v1: %296 = tbuffer_load_format_x" + ..format_xy
<Venemo> Lynne: interesting, I didn't get that last time I tried...
<Venemo> how do you repro that?
<Lynne> I just use proton to launch a game
<Lynne> pretty much everything seems to trigger it
<Lynne> yup, doesn't happen without your PR
<Venemo> ah, probably a mistake in one of the buffer patches
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<Venemo> Lynne: should be fixed now. btw what game are you testing with? afaik there is none that uses mesh shaders
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<Lynne> Venemo: yup, that works
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<Lynne> I thought DXVK used it
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<Venemo> Lynne: for what?
<Lynne> actually, it's vkd3d that supports it
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