<neobrain>
When starting Weston from a TTY with EGL_LOG_LEVEL=debug set, does the the EGL debug output get printed in the "--log" target? If not, how do I read it? (asking because stderr output is cut off after 10 lines for me, and I can't find any option to disable this behavior)
<airlied>
dolphin: thought i rebuilt successfully, thx for cleaning up
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<daniels>
neobrain: no, we don’t capture stderr, so you’d need to use shell redirection for that
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<neobrain>
daniels: hmm are you saying it shouldn't cut off the output after 10 lines? I'm literally just running "weston" without any extra args
<MrCooper>
neobrain: it getting cut off may be a kernel fbcon / VT layer quirk, which you can avoid by redirecting stderr to a file with 2>
<neobrain>
Ah yes, that seems to be the case. Works with 2>, very good to know!
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<soul>
I wanna contribute to mesa3d I know opengl and char drivers but I don't know anything about gpu drivers
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<pq>
neobrain, printing to VT console indeed stop working as soon as graphics more activates, so shell redirect to a file for both stdout and stderr is a good idea. Leaving out --log will get you log output in that file too.
<pq>
*graphics mode
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<karolherbst>
soul: know OpenGL is kinda optional, just pick whatever interests you most and dig into it
<karolherbst>
there isn't really a good general "todo" list of things, so people shall usually start workin no whatever they need or find interesting
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<luc>
Hi, i wonder what would happen if a driver calls drmSyncobjWait() like this drmSyncobjWait(fd, &sync, 1, INT64_MAX, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL, NULL)?
<dj-death>
luc: depends on the state of the syncobj
<dj-death>
but pretty much the same as with no flags at all since you only gave a single syncobj
<luc>
it seems like the calling process will be set TASK_INTERRUPTIBLE then get waken up immediately assuming the fence is signaled, won't it?
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<dj-death>
if nobody put a fence in the syncobj prior to the wait, it'll return immediately yeah
<dj-death>
if you want to wait for somebody to put a fence in there you have to add DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT
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<luc>
dj-death: assuming a fence (only one) had been put in the syncobj and also got signaled, then the calling process will go through an immediate task state changeover ( sleep -> woken) ?
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<jani>
tzimmermann: maybe a broken conflict resolution after 0adec22702d4 ("drm: Remove struct drm_driver.gem_prime_mmap")
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<tzimmermann>
jani, my fault
<jani>
tzimmermann: I'm not looking for people to blame, I'm looking for people to fix it ;)
* tzimmermann
disappears
<tzimmermann>
just kidding, i'm on it
<jani>
tzimmermann: thanks :)
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<mlankhorst>
hm weird
<mlankhorst>
diff bug I suppose
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<tzimmermann>
drm-misc-next should work again
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<karolherbst>
what's the coolest app these day to trace OpenGL applications?
<Kayden>
still apitrace
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<benjaminl>
I generally prefer renderdoc to apitrace, but both are good
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<zmike>
definitely apitrace
<zmike>
you can renderdoc capture off apitrace but you can't apitrace a renderdoc capture
<bl4ckb0ne>
both lack wayland support but +1 for apitrace
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<linkmauve>
I’ve been using apitrace on Wayland for like a decade, what is your issue?
<bl4ckb0ne>
stilp depending on xwayland
<bl4ckb0ne>
otherwise no issue
<bl4ckb0ne>
same goes for renderdoc
<linkmauve>
It doesn’t, it depends on whichever waffle platform you built, if you build it for Wayland it will use that, if you build it with gbm it will use that.
<linkmauve>
That’s for retracing, while for tracing it will use whichever API the client it is tracing is using.
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