ChanServ changed the topic of #freedesktop to: https://www.freedesktop.org infrastructure and online services || for questions about freedesktop.org projects, please see each project's contact || for discussions about specifications, please use https://gitlab.freedesktop.org/xdg or xdg@lists.freedesktop.org
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<kingdom83>
There is multisample fbo ext
<kingdom83>
That can emulate images, there's also arb sync ext
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<kingdom83>
Those extensions are more than needed, image load store is done in software anyways they get batched
<kingdom83>
There was one extension invoking shaders in parallel too, and it's there for snb
<kingdom83>
There is also flow control and instanced drawing
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<kingdom83>
Display lists are still quite the best extension
<kingdom83>
Or vulkan or dx command queues
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<kingdom83>
With compressed execution and new spec display lists are the best
<kingdom83>
Even es1.1 spec that has texture ops
<kingdom83>
Instead of shader is very enough
<kingdom83>
Gl_ext_texture_combiners
<kingdom83>
New specs are just not worth it
<kingdom83>
So you went to right graphics apis which have no real performance nor simplicity benefits in real world
<kingdom83>
Cause all you need is texture env combiners from mesa
<kingdom83>
I.e adder to run optimized real code
<kingdom83>
But it's no worries until you support 1.1 cause testing the rendering is all ok
<kingdom83>
Bitcoin also runs the best likely on es1.1, renderers also
<kingdom83>
I moved after 1year my body on basketball court, hah nearly in cramps
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<aleksander>
hey all! A user is trying to fork the ModemManager project and cannot do so because when hovering over the "Fork" button it says "You have reached your project limit". How can the user avoid this?