alyssa changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard + Bifrost + Valhall - Logs https://oftc.irclog.whitequark.org/panfrost - I don't know anything about WSI. That's my story and I'm sticking to it.
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<alyssa> reading it now :-D
<alyssa> q4a: I agree that this fixes a real issue. I am trying to figure out whether there's a better fix.
<q4a> Cool. I found and fixed bug + my fix is not so bad)
<alyssa> trying to figure out what the actual gallium contract is here
<alyssa> because I see different drivers doing different things
<alyssa> q4a: that docs says what we're doing now is correct
<alyssa> * :ref:`Sampler`: Texture sampler states are bound separately for fragment, vertex, geometry and compute shaders with the ``bind_sampler_states`` function. The ``start`` and ``num_samplers`` parameters indicate a range of samplers to change. NOTE: at this time, start is always zero and the CSO module will always replace all samplers at once (no sub-ranges). This may change in the future.
<alyssa> so clearly the docs are wrong :-)
<alyssa> yeah I genuinely can't tell what we're supposed to do
<q4a> write more tests or ask someone with other driver to test similar change?
<alyssa> well, the issue is what the actual contract is
<alyssa> if the Gallium docs are authoritative, then it is nine that is buggy, not panfrost
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<q4a> alyssa: we need to ask David?
<alyssa> asked in #dri-devel, let's move discussion there because this isn't really specific to panfrost
<q4a> thanks
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