ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard + Bifrost + Valhall - Logs https://oftc.irclog.whitequark.org/panfrost - I don't know anything about WSI. That's my story and I'm sticking to it.
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<q4a> `IADD.f32` is preferred? there is no `IADD.f32` - only `FADD.f32` and `IADD.i32`, right?
<q4a> next one: If no modifiers are required, this is preferred to `IADD.v2i16` with a constant accessed as a uniform. However, if the constant is available inline, `IADD.v2i16` is preferred.
<q4a> if the constant is available inline the same instruction is preferred?
<q4a> alyssa: ^ I see inconsistency, but I do not understand how it should be right..
<q4a> Or am I reading the documentation too closely, and should look more at the actual code?
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<alyssa> Python import path question
<alyssa> I have the directory structure
<alyssa> root
<alyssa> |
<alyssa> |__ helpers.py
<alyssa> |__ dir/
<alyssa> |__ tool.py
<alyssa> tool.py is invoked directly
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<alyssa> How can it import from helpers.py?
<alyssa> (trying to reorganize the compiler)
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<Didgy> Heya folks, I'm trying to look into the PanVk driver
<Didgy> I just downloaded and compiled the Mesa 22.3 driver, and the PanVk driver here is fairly limited. Notably missing surface and swapchain extensions. Is there any other branch I should look at before I begin investigating more?
<Didgy> If not, do you have any pointers on where I can start reading up on how to implement these extensions?
<HdkR> Very heavily WIP
<Didgy> Another question, if I am to invest time in investigating this, would you recommend me to get a Valhalla-based GPU? Currently I have a Bifrost-based one
<Didgy> I don't know which one is more developed
<Didgy> I'm very new to driver development, any pointers on where to start would be appreciated
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