ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput | register your nick to speak
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<pq> glennk, clipping against an arbitrary rectangle inside the texture image, with the purpose of never reading any texel outside of the rect, not even for bilinear blending purposes.
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<pq> Defining the "outside of the rect" is an interesting problem on its own.
<pq> since the rectangle has sub-texel precision
<emersion> pq, what's up with libdisplay-info? nobody likes any proposal so we're stuck?
<pq> emersion, waiting for swick to implement my comments.
<emersion> so you'd prefer to merge swick's work?
<pq> emersion, or me getting stuck'ish waiting for weston reviews, so I can jump in to do that.
<emersion> trying to gauge whether my MRs should be abandonned or not
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<pq> I want to see it revised. I haven't decided who's work is merged, and I think I said I won't be the judge of that.
<emersion> tbh i think we're seeing the limits of design-by-committee here
<emersion> that was an interesting experience, but imho not a good way to design a library
<pq> I'll see when I can get another look at your MRs
<emersion> (as i said before, i don't really care about the outcome)
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<emersion> but if nobody's going to be the judge, not sure how we can move forward
<pq> by any one changing their opinion
<emersion> oh well
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* emersion moves on
<pq> we'll see what I think about your MRs once I take another look, given that swick is taking time
<emersion> we shouldn't degrate the lib design because someone is taking time
<emersion> degrade*
<pq> are you saying swick's proposal is better?
<emersion> no
<pq> me neither, but ISTR it had more to comment about
<emersion> i like my MRs better, but i won't die on this hill
<emersion> i'm saying it would be unfortunate to pick a design just because all other design authors are slow to respond
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<pq> what are you suggesting then?
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<kennylevinsen> daily fines for late response, paid exclusively in cookies
<emersion> well, that was just a regular ping, and a reflection on whether it was a good idea or not to design a lib collaboratively
<emersion> nothing more :)
<pq> alright
<jadahl> kennylevinsen: that sounds like a health hazard
<pq> emersion, I'll try to look at your MRs again
<emersion> also, since we have two proposals atm, and you haven't submitted any, you'd be the best judge
<emersion> ie, it would be useful to know your opinions on the matter
<emersion> but if there are no opinions before swick updates his work, then it can't be helped i guess
<pq> I've definitely given my opinions about swick proposal so far, but yours I'm not sure I got a good picture of your design yet.
<kennylevinsen> jadahl: a delicious one
<emersion> maybe i shouldn've have scattered my work across many MRs
<emersion> shouldn't have*
<pq> yeah, they might be a little too small
<emersion> the intent was to allow each small part to be merged independently
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<emersion> and allow others to build on top of each incremental step an alt solution
<emersion> i'll consolidate everything into a single MR
<pq> emersion, also one thing I learnt from swick is that we need the functionality to iterate over the blocks in EDID in the storage order, because edid-decode does that. Maybe consider also that?
<emersion> i haven't added an API to read blocks yet
<emersion> but it's pretty straightforward
<pq> emersion, thanks, I think a combined MR would make it easier to review in this case.
<emersion> i'm not sure why we spill so much ink on "we need to iterate over the blocks"
<pq> because you wanted the low-level API set first, right?
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<pq> I'd be happy to start with high-level API because that's what I'll be using, but the tests to compare with edid-decode need the low-level API, so getting tests going first is a good point.
<pq> though, the low-level API can begin as a private API and make tests work with that
<pq> emersion, to me, one of the biggest things is to define what the structs represent. Having that clearly documented will help me a lot.
<pq> I believe those definitions are what will affect every aspect of the API to come.
<emersion> i mean
<emersion> two structs isn't very many
<emersion> and yeah, they're commented, and we discussed them at length already in the issues
<pq> ah, good.
<pq> emersion, so, are you making that new MR that pulls in all the API aspects you proposed so far into a single series?
<emersion> yes
<pq> cool, thanks - I'll take a look then
<pq> IIRC the test framework stuff was good already, and can remain a separate MR
<pq> ooh, that's fast :-)
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<pq> oh yeah, this is much easier to navigate
<pq> emersion, there you go
<emersion> thanks!
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<wlb> weston/main: Simon Ser * clients/simple-dmabuf-feedback: prettify output https://gitlab.freedesktop.org/wayland/weston/commit/61227652038e clients/simple-dmabuf-feedback.c
<wlb> weston Merge request !850 merged \o/ (clients/simple-dmabuf-feedback: prettify output https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/850)
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<wlb> weston Merge request !851 opened by () Simplify color manager API with struct weston_color_outcome https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/851 [Colour management]
<pq> MR with a net negative line count, without deleting features :-)
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<glennk> pq, sounds a bit janky as soon as non-integer scaling is involved, or any general affine or perspective transform
<glennk> pq, perhaps you mean conceptually create a separate sub-texture from that subrect (snapped to nearest texel coordinates) and sample from that?
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<everfree> dang wayland performance is impressive on low end embedded chips. got a mali 450 on this rk3328, glxgears is 25fps in X and 50fps in sway (and thats even while going through xwayland). and dragging windows around doesnt lag behind like 800ms
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