ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput | register your nick to speak
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<wlb> wayland.freedesktop.org Merge request !33 opened by () docs: update Wayland docs to 1.20.0 https://gitlab.freedesktop.org/wayland/wayland.freedesktop.org/-/merge_requests/33
<wlb> wayland.freedesktop.org Merge request !5 closed (Simplify and update the wayland.fd.o index page)
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<emersion> i wonder what it would take to automate this
<emersion> hm i guess do like libinput?
<pq> I guess so
<pq> the reason it wasn't done a long long time ago was that there was some wrinkle in gitlab that it wasn't reliable, but I guess that got fixed a long time ago too?
<emersion> there are still reliability issues
<pq> mmh
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<pq> ideally the docbook would be published from the wayland repository gitlab pages...
<emersion> not really possible
<pq> why?
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<emersion> the job has to run in the wayland.freedesktop.org repo
<pq> why?
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<emersion> i don't know
<emersion> it seems like pages deploy is triggered with a magical "deploy" step with a magical "public" artifact
<emersion> talk about implicit behavior
<emersion> ofc can't find docs, can only find "copy the template" guides
<pq> I mean, there is https://wayland.pages.freedesktop.org/weston/, we could have the docbook link point to https://wayland.pages.freedesktop.org/wayland/ and wayland repository itself generate the docbook pages.
<emersion> sigh
<emersion> ah, but the URL would be wrong
<pq> different URL, yes
<emersion> i don't feel like breaking all links to docs
<emersion> just because of some gitlab limitation
<pq> and I suppose redirects in wayland.freedesktop.org just don't work because Gitlab?
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<emersion> even with a 💩 <meta> redirect, anchors would be lost
<pq> I feel it's silly to have to keep a copy of the generated HTML in a git repo to begin with. We are not keeping a history of all docs per release like libinput does.
<emersion> yes, i agree
<pq> so yeah, trade-offs
<emersion> but it's not necessary to move the CI job to the wayland repo to fix this
<pq> no, if the wayland repo will trigger jobs in the www repo, which is hacky in itself to do?
<emersion> what daniels suggested iirc is to add a job in the wayland.fdo repo to pull/build the wayland docs
<emersion> yeah, that
<pq> that's also what libinput does, right?
<emersion> it's hacky on the inside, but at least the outside (users) don't see the hackyness in any visible way (no redirect)
<emersion> also it would only happen during a release
<pq> oh, only for releases, that seems better
<pq> then it's not prone to fail on every MR merge and you'll be there hand-holding it if it does fail
<emersion> yup
<emersion> i don't think we want to publish docs for unreleased wayland patches?
<emersion> or i am missing something?
<emersion> am i*
<pq> don't we? They are accepted and merged and sans reverts, they will also be released.
<pq> we could *additionally* have "live" docs at https://wayland.pages.freedesktop.org/wayland/ too
<pq> or is that just confusing?
<emersion> well, anything not in a release sounds prone to be potentially changed
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<emersion> only Meson subproject users would be able to use these changes
<pq> true, but anything not in a release, even if documented, you cannot use yet
<emersion> i think "live" docs could make sense, but i don't care enough to spend time on them
<MrCooper> FWIW, Mesa's CI pipeline has a pages job which updates the web documentation
<pq> sure
<pq> if someone types up the wayland -> www CI kick & publish job, I certainly won't object
<MrCooper> (which runs only in post-merge pipelines)
<pq> it's strictly better that current status in any case
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<pq> *than
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<wlb> wayland.freedesktop.org Merge request !34 opened by () Draft: ci: build Wayland docs https://gitlab.freedesktop.org/wayland/wayland.freedesktop.org/-/merge_requests/34
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<wlb> wayland Merge request !232 opened by () build: only require scanner when building libraries https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/232
<wlb> wayland Merge request !232 closed (build: only require scanner when building libraries)
<wlb> wayland Merge request !233 opened by () build: sanity check options https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/233
<wlb> wayland Merge request !234 opened by () Remove publish-doc https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/234
<emersion> this should do it i think
<daniels> redirects are possible btw
<emersion> ah, indeed
<emersion> not adding the wayland repo trigger just yet, since we push to the wayland.fdo repo when doing a release anyways
<emersion> so it should just werk™
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<wlb> wayland Merge request !235 opened by () util: fix code block language in docs https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/235
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<pq> hm, there should be an easier way to see how the generated docs change by a MR...
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<wlb> weston Merge request !854 opened by () simple-egl: clean up unused callback https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/854
<wlb> wayland/main: Simon Ser * Remove publish-doc https://gitlab.freedesktop.org/wayland/wayland/commit/04efea1727f2 publish-doc
<wlb> wayland Merge request !234 merged \o/ (Remove publish-doc https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/234)
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<wlb> weston Issue #615 closed \o/ (Crash when playing video with dmabuf interface https://gitlab.freedesktop.org/wayland/weston/-/issues/615)
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<wlb> wayland Merge request !236 opened by () protocol: wl_subsurface will never be focused https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/236
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<wlb> wayland.freedesktop.org Issue #5 opened by () Follow-up from "docs: update Wayland docs to 1.20.0" https://gitlab.freedesktop.org/wayland/wayland.freedesktop.org/-/issues/5
<wlb> wayland Issue #295 opened by () Follow-up from "docs: update Wayland docs to 1.20.0" https://gitlab.freedesktop.org/wayland/wayland/-/issues/295
<wlb> wayland.freedesktop.org Issue #5 closed \o/ (Follow-up from "docs: update Wayland docs to 1.20.0" https://gitlab.freedesktop.org/wayland/wayland.freedesktop.org/-/issues/5)
<LaserEyess> I have sort of a pedanctic question about what constitutes "a copy" for a compositor, let's assume I have a surface that's on the GPU, and using dmabuf to pass the buffer so it's direct scanout
<LaserEyess> so here there are no copies, neither CPU->GPU copies nor GPU->GPU copies
<LaserEyess> but then I have an overlay for that surface, as a subsurface, but it's rendered on the CPU via wlshm
<LaserEyess> so, obviously, a CPU->GPU copy is needed
<LaserEyess> but if that subsurface, once uploaded to the GPU, is able to be put on a separate overlay plane, does it *also* require a GPU->GPU copy?
<pq> a "copy" is any memory-to-memory operation, I'd say
<emersion> yes. and then a GPU→GPU copy to blend it to the final buffer
<LaserEyess> ok so that is now two copies
<emersion> ah, in general the uploaded surface can't be put in a KMS plane
<LaserEyess> why not?
<emersion> it's just a GL texture
<pq> GL textures generally are not scanout-able
<LaserEyess> hm
<pq> I mean, if they are created as "just a normal GL texture"
<pq> like with glTexImage2D
<pq> (glTexImage2D in itself is at least one copy, likely two)
<LaserEyess> so the compositor does this internally to the wlshm buffer, and then also needs to do a copy for the final compositing step
<pq> yup
<LaserEyess> ok, that at least makes sense
<pq> lotsa copies
<pq> One might even say that GL textures are not really exportable even, not in a useful way, so no exporting of a GL texture to be imported to KMS for direct scanout.
<pq> dmabuf handle OTOH is already exported and can be imported with various APIs, like EGL and KMS.
<pq> import and export are not copies (in a useful implementation), they are merely creating and using handles into the underlying storage
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<LaserEyess> guess subtitle users with mpv are just gonna have to deal with it
<LaserEyess> that or libass is re-written to render on the GPU
<emersion> a compositor could choose to copy wl_shm buffers to a GBM buffer
<pq> or, you blit the sub-titles with OpenGL or Vulkan. Like mpv already does when it burns sub-titles into an RGB image with OpenGL.
<LaserEyess> pq: well, they might as well use --vo=gpu --gpu-dumb-mode for that
<pq> what's that do?
<LaserEyess> basically just runs openGL/vulkan with the least amount of features possible to put an image on the display
<LaserEyess> aka: the least amount of power
<pq> sub-titles change relatively seldom, right? Not even every other frame. It would still be beneficial if the video itself didn't go through a GPU rendering pass in mpv.
<LaserEyess> that's true
<LaserEyess> I think, however, the point of vaapi-wayland would be to not use openGL/vulkan at all if possible
<pq> for the video, sure, but literally at all?
<LaserEyess> and honestly, it's not that I have any proof that wlshm subtitles "totally ruin performance" or anything, I'm just curious about the options
<LaserEyess> pq: well, yes? I mean in mpv at least
<LaserEyess> it's wlshm and vaapi
<LaserEyess> besides whatever the compositor does it shouldn't use it at all
<pq> I don't understand why avoid OpenGL even for sub-titles. I do understand to avoid it for video.
<ramcq> if you're lucky your subtitle sub-surface could be also given a hardware plane
<ramcq> then the 2d display controller would be blitting from it, as well as the video, to the output, avoiding any copy or composition step in the GPU
<ramcq> but... you might need a fancy display controller for this
<ramcq> it's the type of thing that is very normal in a STB or something so you can do subtitles/overlays/PIP/etc without killing the performance of the main video
<pq> LaserEyess, I wouldn't expect the performance difference to be noticeable on a desktop, but I think would be measurable.
<LaserEyess> pq: avoiding 'the GPU' with the --vo=vaapi-wayland is also a goal for simplicity, mpv technically keeps all GPU rendering stuff in --vo=gpu/gpu-next, I don't think there's any openGL/vulkan rendering code outside of those vos
<LaserEyess> it's not impossible, but at the very least the first pass of this new vo will a) just not include subtitles (some vos don't have them), or b) use wlshm
<pq> that's fine, I thought were talking about the possibilities :-)
<LaserEyess> we are, and yes I'm aware of that particular option
<LaserEyess> still waiting to learn about wl_shm_upload_this_buffer_but_also_make_it_scanout_able()
<LaserEyess> but I guess it doesn't exist :')
<pq> that's something a compositor could decide to do internally if it wanted to
<pq> mostly we haven't seen why bother yet
<emersion> i'm not 100% sure of the possible implications
<pq> it could be just a dumb buffer
<LaserEyess> ramcq: I'm actually curious about that actually, for things like bluray players and the like, subtitles are transparent images, but surely they do some fancy hardware tricks to display them efficiently
<LaserEyess> obviously that's a very, very special case
<emersion> are dumb buffers more or less fast than GL uploads?
<pq> I mean that a compositor could decide to copy the contents of a wl_shm buffer into a KMS dumb buffer to scan that out.
<emersion> yup
<pq> dumb buffers are directly usable in KMS, GL uploads are not, so
<emersion> or even a GBM buffer
<emersion> hm
<LaserEyess> to be clear, we're talking about skipping GPU->GPU copy(-ies?) here?
<LaserEyess> (all of them?)
<pq> gbm_bo_map(), write, unmap; can essentially be equivalent to glTexImage2D
<emersion> LaserEyess: yes. the main motivation is to unlock direct scanout for the video underlay
<emersion> pq, hm, right, i wonder if one can do a GL upload to a texture created from a EGLImage created from a GBM buffer
<LaserEyess> and this is all compisitor implementation details?
<emersion> whether or not you get the optimized fast path is compositor-specific yes
<LaserEyess> interesting
<emersion> it's a matter of what's implemented in the compositor really
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<pq> emersion, I don't think you're allowed upload to an EGLImage with glTexSubImage*...
<pq> emersion, however, the gbm_bo_map() path can do all the same fast path copy tricks as glTexImage might
<pq> with the exception that gbm_bo_map might allow you to write directly into a staging buffer rather than glTexImage2D internally doing a CPU copy into a staging buffer.
<pq> ..and then GPU pulls from the staging buffer into VRAM, for instance
<emersion> i've been wondering for a while whether it would be worth it to offload wl_shm GPU uploads to a helper thread (ugh)
<emersion> it's a bit annoying to block the whole compositor
<pq> does it show up in profiles? :-)
<emersion> and e.g. with a 4k screen there are a lot of pixels to copy
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<emersion> cc dnkl
<pq> GL PBO exists, too
<emersion> PBO doesn't fix it
<emersion> PBO is essentially the same as gbm_bo_map
<emersion> you need to manually memcpy
<pq> mmhm
<emersion> host_ptr might help
<pq> apps producing VGEM dmabuf instead? :-)
<emersion> that wouldn't help, would it?
<pq> depends if those buffers are usable
<pq> as in, GPU readable without compositor doing a CPU copy
<pq> scanout-able almost surely not, but GPU readable?
<emersion> but maybe inefficient
<pq> (almost, because virtual KMS drivers exist)
<emersion> doesn't re-upload just the damaged areas, etc
<pq> ah, damage
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<wlb> weston Merge request !855 opened by () Update data/Loading... https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/855
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<kennylevinsen> what in the world is that merge request
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<wlb> weston Merge request !855 closed (Update data/Loading...)
<ManMower> ... what
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<everfree> is there a standard for detecting user activity in wayland? like, say i want to write an app that doesn't send push notifications to someone's phone if they're active at their computer. With X i might ask for all keystrokes/mouse events to check when the last was sent, but this is basically keylogging so not ideal. Is there a way I can detect user activity by asking the window manager or some other way,
<everfree> without having to capture the actual contents of those input events