ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput | register your nick to speak
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<wlb> wayland-protocols Issue #90 opened by () dma-buf feedback: who should decide when to re-allocate? https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/90
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<pq> glennk, conceptual sub-texture would be right *if* the source rectangle was already snapped to full texels. But it may not be, and I can't tell what end result would be the best to define even. We do not want to mandate or assume any specific filter.
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<pq> Maybe the sub-texture needs to include all texels that overlap at all the source rectangle.
<pq> then we need to define what "overlap" means
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<pq> is it the texel center position inside the source rect, or the closest texel for any location inside the source rect
<pq> I suspect if one drew on paper the texel grid and the source rectangle coordinate system, the only right answer would present itself
<pq> based on how integer-texel source rectangle must befave
<pq> *behave
<emersion> an ext to set the filter to nearest neighbour would help maybe?
<emersion> unfortunately it's per CRTC and not per plane…
<pq> ...it's on CRTC??!?
<pq> oh, it's the CRTC scaler
<pq> IOW, when your userspace facing video mode is one thing, and the video signal has another resolution?
<emersion> i'm confused as well
<emersion> i'm not sure
<pq> like when userspace tries to set a non-native resolution on a single-resolution panel, e.g. in laptops
<emersion> vsyrjala: maybe you know?
<pq> panels that do not come with a built-in scaler circuit like most external monitors have
<emersion> it's used by kodi when it picks the preferred mode
<emersion> so i think it still is about plane scaling
<pq> that doesn't make sense to me
<pq> if it pick a *non* preferred mode, then it would make sense to me
<pq> I remember some discussions about some scasling property, and how it would be used with legacy games setting low resolutions and people wanting that blocky pixelated look
<vsyrjala> what is the question?
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<emersion> vsyrjala: is SCALING_FILTER about plane FBs, or about something else?
<emersion> e.g. about the final composited CRTC image being scaled again
<vsyrjala> if it's on a plane then it's about plane scaling. if it's on the crtc then it's about crtc scaling
<emersion> what is CRTC scaling?
<vsyrjala> scaling of the entire composited image
<emersion> (it's only on the CRTC, not on the plane)
<vsyrjala> plane has it too
<emersion> hmmm
<pq> vsyrjala, what's the use for scaling the entire composited image again? Where do the source and destination resolutions come from?
<emersion> ah indeed plane has it too but either no hw supports it either drmdb is buggy
<vsyrjala> source resolution is the user mode hdisp/vdisp. dest is a bit complicated
<pq> heh
<vsyrjala> for laptop panels it comes from the panel's native resolution + scaling_mode prop
<vsyrjala> for external displays it can be based on the user mode hdisp/vdisp + border properties
<pq> oh, over/underscan related?
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<vsyrjala> yeah. originally the border props were only used for legacy tv connectors, but at some point it was extended to be usable for other connector types as well
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<emersion> is this documented?
<vsyrjala> not sure which drivers implement it though
<vsyrjala> haven't looked at the docs
<emersion> ah, and I assume no way to check support?
<vsyrjala> just see if the props are present?
<emersion> scaling mode on the connector?
<emersion> it's supported by a few drivers https://drmdb.emersion.fr/properties/3233857728/scaling%20mode
<vsyrjala> that is for the laptop panel case. the border stuff is something different. looks like it was "left margin" etc.
<emersion> oh border props
<emersion> right, i see
<vsyrjala> dunno if anyone was crazy enough to expose both on the same connector. but i'm sure if they did they did not think fully how the props should actually interact
<pq> userspace does not really have the luxury of assuming KMS properties not appearing in arbitrary combinations, which is why all interactions need to specified always - or literally document that it is forbidden to expose certain combinations.
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<emersion> alright, drmdb bug fixed, both SCALING_FILTER props appear now
<emersion> also added a page to show devices supporting a prop
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<wlb> weston Merge request !852 opened by () backend-drm: Add failure reasons for failing gbm_bo_import https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/852
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<LaserEyess> question about compositing/copies, so in mpv, there is the video, but also a subtitle overlay that's used for UI elements (and subtitles, obviously)
<LaserEyess> this is done with libass and only supports RGB, but through https://github.com/mpv-player/mpv/pull/10115 work is being done to pass 'raw' vaapi buffers without conversion via dmabuf to avoid copies
<LaserEyess> so formats could be nv12, for example
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<LaserEyess> would it be possible to have the subtitle overlay work as RGB as well as having the video be nv12, and still avoid a compositing copy?
<LaserEyess> I would assume no, but I see this line in gamescope's README: "It can use DRM/KMS to directly flip game frames to the screen, even when stretching or when notifications are up, removing another copy."
<LaserEyess> so it sounds like maybe it's possible?
<LaserEyess> I might be out of my depth here I only have a rough understanding about how drm/wayland works
<emersion> LaserEyess: yes it's possible
<emersion> if you use a subsurface for the subtitles
<emersion> whether this avoids composition in the compositor depends on the compositor and on the hw
<LaserEyess> interesting
<LaserEyess> compositor support aside, since I assume that's just an implementation problem, what sort of hardware support is required?
<LaserEyess> most of mpv's usecase is on regular desktop, but I'm curious if there's anything needed on mpv's side for support of, uh, "exotic" hardware
<emersion> if you want zero copies, with one fullscreen surface + one subtitle overlay, most desktop GPUs should support that
<emersion> one fullscreen NV12 surface + one RGBA subtitle overlay
<LaserEyess> neat
<emersion> you can check on drmdb the planes
<emersion> i know for sure it works on recent amd
<LaserEyess> on wlroots stuff? I can't seem to get zero copy to work on my RDNA card
<emersion> we use it in gamescope for steam play streaming + notification overlay
<LaserEyess> that's onyl based on presentation feedback, though
<LaserEyess> oh right, gamescope
<emersion> though it uses hacks because X11 doesn't support passing NV12 buffers
<emersion> so not really something one can use to test their client
<emersion> really need to add proper wayland shell support at some point
<LaserEyess> hm, now I'm wondering about the 1x1 viewporter hack that PR is using for black bars
<emersion> hm, wlroots' DRM backend cannot do multi-plane scanout
<emersion> (gamescope has its own backend based on libliftoff)
<emersion> you might have better luck with weston
<LaserEyess> yeah it's being tested on both sway and weston
<LaserEyess> sway has been exceptional at finding bugs with resizing
<LaserEyess> so I assume the wl_shm thing can be its own subsurface on its own plane
<LaserEyess> this thing
<LaserEyess> but is hardcoding the format the right thing here?
<emersion> ah, direct scanout can't work with wl_shm
<LaserEyess> incidentally, if this ever gets merged I wonder if a client implementation of solid-buffer would help that move along
<emersion> the hw can only scanout GPU buffers
<emersion> hm, right, solid-buffer, i kind of forgot about that one
<emersion> need to address the comments
<LaserEyess> well, in theory the wl_shm thing is only needed in non-fullscreen situations where at least sway won't do direct scanout
<emersion> we already had 2 compositor impls
<emersion> a client impl would def help
<LaserEyess> I would try my hand at an mpv client implementation if the current vaapi PR gets merged
<LaserEyess> but I also don't know what I'm doing so we'll see how that works
<daniels> LaserEyess: yes a client implementation would help
<daniels> I started typing up a GStreamer one yesterday
<daniels> so two would be even better :)
<LaserEyess> daniels: your comment in the MR about media players and black bars is the exact usecase we spent 2 days trying to figure out with mpv
<LaserEyess> it would have been so simple with solid-buffer lol
<LaserEyess> here's a funny debugging video if you're interested https://0x0.st/oAYe.mp4
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<daniels> LaserEyess: heh yeah, I did point boxerab towards that but he seemed more interested in something that worked now :P
<LaserEyess> well, before it can be merged in mpv it has to use protocols that really exist
<LaserEyess> the code can be changed to solid-buffer once it's merged
<daniels> exactly
<daniels> anyway, you might also find wlhax useful for debugging
<any1> I'm curious, what's solid-buffer?
<any1> Thanks!
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<any1> Heh, ever thought about creating buffers that are serialised scene graphs for the compositor to render? :)
<emersion> if you re-create the whole surface tree state each frame, that'll essentially be that
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<any1> I'm just thinking, if toolkits like Qt were to use something like that to render widgets, it could be serialised much faster and more efficiently for remote desktop applications. It's not an original thought, of course...
<any1> Might even make wayland network transparent after all... :p
<any1> I jest
<pq> LaserEyess, make sure your subtitles RGB uses dmabuf, so that it can go on an overlay.
<LaserEyess> I don't know if they can, they're CPU rendered
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<pq> LaserEyess, yeah, would need to use GL/Vulkan for those. If you don't, it reduces the likelyhood of getting direct scanout on the *video* greatly.
<pq> depending on the compositor
<LaserEyess> hmm, I shoudl test it on intel/wlroots, since I know direct scanout works there
<pq> for any kind of video, RGB too, not just NV12
<LaserEyess> video itself is from vaapi, or with --vo=gpu opengl/vulkan
<LaserEyess> and yes direct scanout works there, at least on intel for me
<LaserEyess> I don't actually remember if it works with subtitles as well
<emersion> but the subtitle overlay isn't using a separate subsurface right?
<emersion> it's just a single flat fullscreen GL surface?
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<LaserEyess> emersion: yes, overlay is done via shaders iirc
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<pq> LaserEyess, so it's not CPU rendered ;-)
<LaserEyess> well we're talking about two different things here
<LaserEyess> --vo=vaapi_wayland -> subtitle overlay as a subsurface on top of the video
<LaserEyess> --vo=gpu/gpu-next -> subtitles uploaded to the GPU and merged to a single surface before being sent to the compositor
<pq> just use the exact same code path with shaders, simply with a 100% transparent fake-video, to create the sub-title overlay
<LaserEyess> that woudl require CSC on the vaapi video though
<pq> hmm?
<LaserEyess> ohh, wait, sorry I misunderstood
<LaserEyess> ok, so it doesn't actually matter where it comes from as long as it's on the GPU
<LaserEyess> basically: don't send it as a wlshm thing
<pq> I mean a real overlay, a separate wl_surface as a sub-surface
<LaserEyess> yes
<pq> yes!
<LaserEyess> my question was more of "if it is a subsurface, but a CPU rendered one, will that still work without a copy?"
<LaserEyess> and you asnwered that
<pq> yup, wl_shm by definition cannot work without a copy (or two) in the compositor.
<pq> and in the process, a wl_shm using surface is likely cause all other surface below it to not get direct scanout
<LaserEyess> another reason for solid-buffer to be a thing
<pq> that can be remedied somewhat with a smart compositor
<pq> weeell... solid-buffer does not solve that problem
<emersion> yeah, but really feels like a hack
<LaserEyess> pq: sure I guess that still requires a smart compositor
<emersion> solid-buffer + black, or solid-buffer + that old plane background color KMS proip
<pq> a compositor could equally well special-case 1x1 wl_shm buffers as it could implement solid-buffer extension
<LaserEyess> right now it doesn't particularly matter since on pretty much every compositor a windowed surface won't really do direct scanout
<pq> all the benefits of solid-buffer protocol are purely client-side in making things less complicated.
<LaserEyess> and in fullscreen the wl_shm 1x1 hack isn't really needed (I think?)
<LaserEyess> though I think it's always on, for now
<daniels> emersion: *CRTC background colour
<emersion> ah, yes
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<wlb> weston Issue #615 opened by () Crash when playing video with dmabufer interface https://gitlab.freedesktop.org/wayland/weston/-/issues/615
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<daniels> some might say it’s out of scope. I say it’s a brave new era. https://usercontent.irccloud-cdn.com/file/0OKtFQEY/IMG_0737.JPG
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<jadahl> daniels: collabora expanding its business I see
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<wlb> wayland Issue #294 opened by () Do subsurfaces take keyboard focus upon click? https://gitlab.freedesktop.org/wayland/wayland/-/issues/294
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<wlb> weston Merge request !853 opened by () xwm: Fix pasting in some cases https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/853 [XWayland]
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