ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput
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<gera>
Hi. I want to set my display resolution to 320x200 but it's not listed in wlr-randr. How do I do that?
<karenw>
Get a monitor that supports 320x200 natively. You might need to travel back to 1993.
<gera>
oh didn't know it depends on the hardware
<karenw>
Strictly it depends on the compositor. But wlr-randr just works off the mode list send by wlr-output-management-unstable-v1. Which talks about 'heads' which is 1:1 with physical displays, which have modes. I assume the modes it lists are 1:1 with physical hardware modes.
<emersion>
gera: you can try forcing a custom mode
<emersion>
might or might not work
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* soreau
can't do shade-to-titlebar effect properly without knowing the titlebar height, so it doesn't work for CSD clients without hacks
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<pavlushka>
cam anyone help me with my waybar configuration?
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<zzag>
soreau: does it crop client side drop shadows?
<soreau>
yes
<soreau>
optionally the shader could render its own shadows in this area
<soreau>
but this particular implementation doesn't padd the surface size, so if there isn't a place for a shadow, it can only scribble on the 'inner surface'
<zzag>
fwiw recently I made a kwin patch to make it round corners on the server side too, but it only does it to server side decorated windows. for client side decorated windows, my idea was that we would have a wayland protocol so a client could indicate what corners to round and how much
<soreau>
well pixdecor can do SSD with rounded corners+shadows already, this is a new advent for me, to find the edge of the input area
<soreau>
zzag: the information for CSD is already available
<soreau>
wlroots/wayfire computes it, anyway
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<outfoxxed[m]>
Is there a single application that uses alpha-modifier
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<soreau>
zzag: I motion that such protocol also permit the client to communicate the height of its titlebar
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<zamundaaa[m]>
outfoxxed: gamescope
<outfoxxed[m]>
zamundaaa[m]: does it do anything visible/testable with it, or just proxy it from nested clients
<zamundaaa[m]>
It's used for animations that gamescope does itself
<zamundaaa[m]>
For the Steam overlays IIRC
<outfoxxed[m]>
and those are rendered on another surface/subsurface outside of gamescope?
<outfoxxed[m]>
(visible to the compositor gamescope is running in)