ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<zmike> ajax: how does glxswapbuffers work with threading?
<zmike> I have a scenario where I've got a glxswapbuffers triggering a cmdbuf submit in one thread while another thread is actively queuing gl commands on the same cmdbuf
<zmike> no threaded context involved
<zmike> oh hey I fixed it
<zmike> ajax: if you've got a better idea for the first patch I'm all ears, but it seems like the only way to force all contexts to fully validate their framebuffers again
<ajax> nope, that looks right
<zmike> the stamp one?
<zmike> good enough
<zmike> I think that was the last showstopper on my list
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