ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<alyssa> zmike: Any objection to lower_fragcolor running after nir_lower_io?
<zmike> uhhhh
<alyssa> oh. zink doesn't even call nir_lower_io
<alyssa> ugh ugh ugh
<zmike> yeah I don't think it matters
<alyssa> no, that wouldn't work for zink
<alyssa> why do we have zink again? can't we just get rid of all the GL apps? :p
<zmike> 🤔
<daniels> Noted OpenGL Abolitionist Alyssa Rosenzweig
* alyssa smiles for the cameras
<alyssa> so mareko and jekstrand say this pass should run *after* lower_io
<alyssa> a pass used by both zink and d3d12
<alyssa> neither of which call lower_io at all.
<alyssa> anything I missed? :|
<zmike> compiler brain is off today
<zmike> I trust those two to cover fo rme
<alyssa> Hopefully this appeases everyone
<zmike> if it doesn't work you'll prob get rejected by ci
<alyssa> prob will even if it does?
<zmike> 🤔
<alyssa> and of course now dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z fails
<jekstrand> alyssa: I've got things for basically the rest of the day and my brain's barely working as-is. Maybe we can try to talk about that one more tomorrow?
<alyssa> jekstrand: Ack
<alyssa> I think I got it. Ish.
<alyssa> Thanks :)
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