ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
<xperia64> did an MSVC build of Mesa and that seems to play a little nicer with linking
<xperia64> I got MSVC zink to work in Citra Qt exactly once, and it had good perf
<xperia64> seems something is struggling with Qt things on Windows at the moment? Dolphin can't create a context with zink either.
<xperia64> glon12 doesn't have these compatibility issues, but is also much much slower :P
<xperia64> hmm, I wonder if Dolphin's issue is that it's requesting a newer version of OpenGL than zink can support with AMD's current vulkan extensions?
<xperia64> Minecraft "works" with MSVC zink (same issue as glon12): https://i.imgur.com/0N5yJe6.png
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<zmike> you can use MESA_GL_VERSION_OVERRIDE or somesuch to force a gl version
<xperia64> yeah ok zink works in Dolphin and minecraft doesn't have the funny triangle on Nvidia
<xperia64> Should go pester AMD to implement things
<zmike> good luck
<xperia64> yeah I know lol
<zmike> I"d be happy if they just fixed all the bugs I've reported
<xperia64> at least they can't use the excuse of "it's a dead API" when ignoring Vulkan problems
<zmike> true, but they compensate by simply not replying
<zmike> then I'm forced to retaliate by designing CTS cases that will fail on their driver
<xperia64> yep, makes it easier to call them out though. that works too
<zmike> hm I think there was a minecraft ticket open on my personal tracker?
<zmike> I haven't looked at tickets in forever
<xperia64> probably some 3.2 compat thing
<xperia64> doesn't happen in 4.6 core
<xperia64> that's different
<zmike> these tickets are so old
<xperia64> hmm, so I wasn't convinced mesa was respecting env vars on Windows so I hardcoded version_str as 4.6
<xperia64> still doesn't seem to be working so I'm assuming AMD is just missing something very important (or this is WGL jank)
<zmike> hm
<zmike> I've run GL46 cts on amd's driver
<zmike> and I don't think I've set any overrides
<zmike> you could check compute_version() to see what version mesa is calculating
<zmike> also until recently there was a bug in wgl where it would never give you 4.6, so if you're using an old build that's probably a factor
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<xperia64> well nvidia's getting 4.6 in wgl, I'll check compute_version later
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<xperia64> ah ok, dolphin is failing to create a wgl context at all before even requesting a version
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