ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<zmike> hch12907_: hey, any progress with that codegen MR?
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<leo60228> i'm trying to run minecraft on zink on nvidia for dubious reasons
<leo60228> i got it working on amd like a year ago
<leo60228> glxgears works fine but when i use the same env vars for minecraft i get a segfault at zink_kopper_deinit_displaytarget.part.0+0x45
<zmike> is it using glx or egl
<leo60228> glx. i think.
<leo60228> i had to set `__GLX_VENDOR_LIBRARY_NAME=mesa` to get it to use mesa instead of nvidia's opengl drivers so i assume it's glx?
<zmike> probably you should use a debug build or install debug symbols so you can get a backtrace
<leo60228> zmike: for some reason i can't get a full backtrace even with debug symbols (probably java doing something weird?) but the error is at `cdt = he->data;` which comes directly after `assert(he)` so thats very odd
<zmike> if it's a release build then asserts are disabled
<leo60228> nope, debug
<leo60228> should be at least
<zmike> huh