<xperia64>
I cannot for the life of me get wglgears working
<zmike>
I think you just copy the files to the app directory and set GALLIUM_DRIVER=zink
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<xperia64>
is there a proper build of mesa-zink/wglgears I should be using? the only gallium driver I've compiled is zink, so I shouldn't need to set that?
<zmike>
there's not currently any fallback path that will auto-select zink
<zmike>
so yes, you do need to set it
<xperia64>
MSVC mesa+mingw mesa-demos = wglinfo working, wglgears white screen
<xperia64>
mingw or MSVC mesa+Citra = boots games, black screen
<zmike>
justsid might have some idea for getting wglgears working
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<xperia64>
zmike: I'm on 22.1.0-rc5 and didn't have to set GALLIUM_DRIVER=zink for zink to be selected (although setting it makes no difference if things display)
<zmike>
oh right wgl
<zmike>
shows how often I use it (literally never)
<xperia64>
RenderDoc shows Citra+zink as "OpenGL (Active)" and "Vulkan (Not Presenting)" on Windows, going to check what it says on Linux
<xperia64>
ok, so "Vulkan (Not Presenting)" is definitely wrong
<zmike>
yup, renderdoc and zink don't work great together
<xperia64>
no I mean both show as Active in Linux
<zmike>
sounds right
<xperia64>
I read it more as it's not even trying to present under Windows?
<zmike>
could be
<zmike>
or could be renderdoc failing to detect it
<zmike>
could stick a printf in zink_kopper.c where presents happen and find out
<xperia64>
I'll give it a try. I think I finally have a sane build environment so I can actually mess with it now
<xperia64>
doesn't even seem like a displaytarget is being created?
<xperia64>
lots of code not being hit. need to see what isn't working at the top level
<xperia64>
...ok we never create a drawable
<xperia64>
you gotta be kidding, GALLIUM_ZINK isn't being passed to stw_st.c
<xperia64>
ok now kopper is probably actually being used on Windows