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<
anholt>
am I going to have to figure out how to rig up shader-db for zink? Because I don't want to.
<
zmike>
I'm gonna do it next week
<
zmike>
or at least that was my plan
<
zmike>
I looked a while ago and it was impossible without precompile
<
zmike>
but I think it may be possible now
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<
anholt>
looks like some oomkilling
<
anholt>
oof. asphalt_9 perf looks like it's probably that we slowly allocate up to 112MB of descriptor pools across ~600 separate allocations.
<
zmike>
there's an extension coming that will probably fix that
<
anholt>
angle ends up with just 18 pools, 1.6MB. they don't suballocate images, though, so they end up sucking too.
<
zmike>
yeah different descriptor models
<
anholt>
hmm, not just descriptors, though. zink's working set gets up to 850MB, to angle's 550.
<
zmike>
you could cut it down to fewer allocations by bumping MAX_LAZY_DESCRIPTORS or to potentially fewer unused descriptors by reducing it