<kusma>
zmike: Seems the line-stipple lowering was less nasty than I *feared*... Let's see if you agree ;)
<zmike>
uh oh
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<zmike>
yeah this isn't too bad at all
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<anholt>
wait, zink doesn't have a get_disk_shader_cache()?
<anholt>
I was wondering why it felt like I was getting no shader caching in asphalt9
<zmike>
it has caching but not for that
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<kusma>
look, we need a cache for the cache for the cache!
<anholt>
zmike: tc-readahead breaks the among_us angle trace. NULL function pointer in tc_batch_execute()'s "iter += execute_func[call->call_id](pipe, call, last);"
<zmike>
interesting
<zmike>
I'll check it out tomorrow
<zmike>
just fixed a couple minor bugs in it this afternoon before I clocked out but didn't have the energy to push
<zmike>
I'm wondering if I need to add fd's buffer shadowing in order to effectively land that since the current cmdbuf reordering isn't quite good enough to fully avoid transfer ops splitting renderpasses
<zmike>
passes cts, but not exactly a high bar
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