ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<kusma> zmike: Seems the line-stipple lowering was less nasty than I *feared*... Let's see if you agree ;)
<zmike> uh oh
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<zmike> yeah this isn't too bad at all
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<anholt> wait, zink doesn't have a get_disk_shader_cache()?
<anholt> I was wondering why it felt like I was getting no shader caching in asphalt9
<zmike> it has caching but not for that
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<kusma> look, we need a cache for the cache for the cache!
<anholt> zmike: tc-readahead breaks the among_us angle trace. NULL function pointer in tc_batch_execute()'s "iter += execute_func[call->call_id](pipe, call, last);"
<zmike> interesting
<zmike> I'll check it out tomorrow
<zmike> just fixed a couple minor bugs in it this afternoon before I clocked out but didn't have the energy to push
<zmike> I'm wondering if I need to add fd's buffer shadowing in order to effectively land that since the current cmdbuf reordering isn't quite good enough to fully avoid transfer ops splitting renderpasses
<zmike> passes cts, but not exactly a high bar
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