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<nebadon>
what is the proper way to test Zink with Steam? lately a lot of stuff I try to run with zink I am getting massive artifacts and missing textures and blinking, wondering if something changed and I am doing it wrong now maybe
<zmike>
it should generally just work
<zmike>
assuming you set MESA_LOADER_DRIVER_OVERRIDE=zink and/or have no other GL drivers installed
<nebadon>
yea that is what I am doing, I am using the oibaf PPA on Kubuntu 22.04.1
<nebadon>
with AMD Radeon RX 6800XT
<zmike>
which game are you seeing issues with
<nebadon>
Tomb Raider and Unigine Heaven both are really bad
<nebadon>
Bioshock Infinite seems ok
<zmike>
both of those use tessellation, and radv had a bug with that until it was fixed a couple hours ago
<nebadon>
Tomb Raider used to work while ago
<nebadon>
hmm
<nebadon>
ok maybe not in oibaf yet then
<zmike>
so if you use the latest mesa checkout of radv it should work
<nebadon>
this is what I am on right now > OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.3.0-devel (git-30ce167 2022-10-11 jammy-oibaf-ppa)
<nebadon>
not compiling it myself
<zmike>
yeah that's not new enough
<zmike>
maybe an hour or so
<nebadon>
yea thats from yesterday it seems about 21 hours ago
<nebadon>
ok I'll try again later oibaf usually updates 1-2 times a day the ppa
<zmike>
hm maybe more than an hour then
<nebadon>
yea update probably happened sometime in the last 21 hours :) figures
<nebadon>
I have been testing every couple days, this has been going on for few weeks at least for me