ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<zmike> Soroush: I had meant to open a todo ticket for cleaning up emit_tex when I wrote match_tex_dests, but I think I didn't get around to it
<zmike> anholt: if you check out zmike/test3 now I've implemented ZINK_DEBUG=shaderdb on top of my precompile series
<anholt> \o/
<zmike> unfortunately this won't work out of the box due to https://gitlab.freedesktop.org/mesa/mesa/-/issues/5404
<zmike> you can work around this locally by uncommenting the vk_logd in anv's compiler_debug_log()
<anholt> oh, you're using debug output not the pipeline stats?
<zmike> uhhhh
<zmike> for now at least
<zmike> time during conference is limited
<zmike> I figured it's all the same prints that iris does so it should be suitable for initial analysis
<anholt> high recommend for using the pipeline stats, it's what the fossilize tools use.
<zmike> yep
<zmike> but I figured I could throw together something you could maybe use today instead of waiting until next week
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<nebadon> Is there a place to file bug reports specifically about Zink?
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<nebadon> ok thanks! wasn't sure if there was a separate support for Zink
<nebadon> Tomb Raider no longer works for me with Zink its just artifacts galore, Bioshock Infinite seems ok though, tomb raider was working fine not long ago
<zmike> you could try bisecting to find when it broke
<nebadon> I have been running oibaf ppa for ubuntu so far, have not compiled it myself
<nebadon> if I can get some time I might try that, not sure what it entails with compiling mesa or if I even have the environment setup for that at the moment
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