ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver ||
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<pac85> nir_to_spirv has a flat array to map driver_location to sampler variables. Now when bindless textures are used together with non binless textures the sampler vars are in different descriptor sets and the binding can obviosuly be the same between different descriptor sets. This causes a collision in nir_to_spirv
<pac85> From what I understand nir_to_spirv makes should be kept generic so it wouldn't be acceptable to handle bindless specifically, right?
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