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<karolherbst> I just wished there would be a foss alternative to discord...
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<Sid> I love having this power
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<gfxstrand> Matrix! *runs*
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<zmike.> get out.
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<redsheep> You better run
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<Sid> want me to spin up an instance of spacebar for testing tomorrow?
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<zmike.> NO MORE CHAT SERVERS
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<zmike.> STOP IT.
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<Sid> it's "discord compatible"
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<redsheep> Hey you started it
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<zmike.> we're already on irc
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<zmike.> I started nothing
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<Sid> which I'm hoping means people don't need a spacebar account and can join spacebar servers w/ their discord accounts
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<karolherbst> well it's a separate thing
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<karolherbst> and "discord compatible" means, you can use custom discord clients to connect to it
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<Sid> ah yeah
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<Sid> read their faq
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<Sid> let's just go back to using irc + bbs - usenet
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<redsheep> It would be nice if discord made that officially supported but they probably won't unless someone like the EU makes enough of a stink
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<Sid> let's just go back to using irc + bbs + usenet (edited)
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<karolherbst> mhhh
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<karolherbst> yeah... I doubt that would fly tho
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<Sid> monster hunter hunter hunter
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<redsheep> Every hunter makes the fps lower
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<gfxstrand> Ugh... Running Chrome on nouveau GL on X11 on NVK is really jarring
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<gfxstrand> IDK what's wrong but this WebGL demo is stuttering really bad
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<gfxstrand> Maybe it's that same sync issue?
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<mhenning> have you ruled out nouveau gl just being very slow
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<gfxstrand> 😂
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<gfxstrand> I suspect it is the same issue. It does look like it's occasionally going back a frame, actually.
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<gfxstrand> If so, then this is a really easy test case
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<redsheep> To be honest I think even the old setup of nouveau gl x11 or Wayland running nvk games has issues with frames delivering properly
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<redsheep> Like mangomud or whatever won't show a spike but I see one anyway
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<redsheep> I guess that might also be nouveau gl being slow but 🤷
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<redsheep> I just haven't been talking about it much because it's hard to prove it's happening, and probably very hard to debug
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<gfxstrand> It's entirely possible that the old GL driver just has synchronization issues.
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<gfxstrand> But there's also issues with just NVK+Zink and those should be fixable.